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Old 12-04-2009, 10:07 PM   #408
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
You move deeper into the forest, maintaining a steady pace. Here, in this part of the Tozaz, the snowfall underfoot is light because of the canopy of thick branches overhead, and you make good progress. You have been walking for an hour when a shivery rustle brings you abruptly to a halt. You look up and a miniature snowslide falls from a branch overhead, covering your face and shoulders with a deluge of powdery snow. Prarg laughs as he watches you spluttering, and as you wipe your eyes, you glimpse a grey-winged bird fluttering away to the west.

'By the Gods, I'm hungry,' exclaims Prarg, leaning weakly against a tree trunk. 'What I'd give for a side of beef and a plate of boiled beets.'

The Captain has not eaten since before you reached Shugkona and you can see that after the rigours of his capture and escape, he is sorely in need of food. Unless he eats soon he will be unable to go much further.

(I do not have a meal)

Using your Pathsmanship skills, you identify and gather up a handful of edible roots, fungi and berries from the forest floor which you then offer to Prarg. At first he thinks you are joking. Then, once you assure him that they are nutritious, he accepts this dubious selection and starts to eat.

'Damn rabbit food,' he mumbles, but you notice that he is careful not to waste a crumb. Meanwhile, you scan the surrounding forest, ever watchful for enemies. For the last hour you have had a growing suspicion that something has been watching you. Your senses detect the presence of a hostile enemy, closing from the east. Now the suspicion has become a sure belief, and the moment Prarg finishes his meal, you suggest that you be on your way as swiftly as possible.

During your trek through the forest, Prarg tells you a little about the history of this land. You learn that the whole of Nyras was once known as Northern Lencia until it was lost to the invading Drakkarim during the Darkdawn War. Many crusades and campaigns have been launched over the centuries to try and recapture this territory, but none, until now, have been successful. The Drakkarim built a fortress on the ruins of the Lencian capital, which was called Gamir, which they renamed Nagamir after their victory. But later, when the Drakkarim allied themselves to the Darklords of Helgedad, the capital was renamed Darke in their honour.

As dusk approaches, you happen by chance upon a forest trail and immediately your tracking skills tell you that it has only recently been constructed. Hoof prints frozen beneath the snow and several sets of footprints tell you that this trail has been used by more than a dozen riders and armoured foot soldiers within the last week.

(I have Kai-Alchemy)

Using the Brotherhood spell Sense Evil you scour the surrounding woodland and a powerful sensation alerts you to danger. It is not an immediate threat, yet you can feel the invisible waves of power which are radiating from its source. The power is strong, too strong to originate from Drakkarim or a hostile forest creature. You focus your senses in the direction of this power and at once you recognize its source: it is the Doomstone of Darke.

'What's wrong, Sire?' says Prarg.

'It's the Doomstone,' you reply quietly. 'We're close . . . I can feel it.'

Guided by your intuition, you set off with Prarg along the forest trail heading west, and soon your tracking skills warn you that you are nearing an enemy encampment. You signal your discovery to Prarg, and he follows as stealthily you enter the undergrowth and slip past a line of Drakkarim sentries. From the cover of the dense forest bracken you observe their camp. You count more than two dozen soldiers, plus horses, wagons and shelters. Prarg points to the emblem which adorns all of their uniforms and equipment: a black eagle clutching two fiery swords.


'These are the Tukodak--Warlord Magnaarn's personal guards,' he says in a hushed whisper. 'We would be wise to avoid them.'
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