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Old 05-23-2012, 01:15 AM   #694
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Spells Alzar has created in the last five years:


Alzar's Bookmend (Alteration)

Level 2
Casting Time: 1 round
Components: VSM
Duration: Permanent
Target: 1 touched book


This spell takes the pieces of a damaged book and reconstitutes it. The new version is completely restored. It cannot restore a magic book or spellbook. In order to restore a book, you must have more than 50% of the original book, and a blank book which is consumed in the process worth 20 gold.



Alzar's Scrollmend (Alteration)

Level 4
Casting Time: 1 round
Components: VSM
Duration: Permanent
Target: 1 touched scroll


This spell takes the pieces of a damaged scroll and reconstitutes it. The new version is completely restored. In order to restore a scroll, you must have more than 50% of the original, and a blank scroll magically enhanced and ready to go, which is consumed in the process worth 100 gold.


Alzar's Spellbookmend (Alteration)

Level 6
Casting Time: 1 round
Components: VSM
Duration: Permanent
Target: 1 touched spellbook


This spell takes the pieces of a damaged spellbook and reconstitutes it. The new version is completely restored. In order to restore a spellbook, you must have more than 50% of the original, and a blank spellbook ready to go, which is consumed in the process worth 5000 gold.



Alzar’s Golem Heal (Alteration)

Level: 6
Casting Time: 1 rnd
Components: VSM
Duration: Permanent
Target: One construct

This spell can target any construct that the caster controls. The spell mends the construct, a process which is much easier than healing a wound as a priest. The caster may only target those constructs that he created himself, because he knows them intimately. The construct is healed of 50% of its maximum hit points immediately. The material component for this spell is a handful of raw material identical to the material used in the construction of the construct. For example, when going to heal an Iron Golem, a handful of iron ore or ingots must be used.

Alzar typically does not keep this spell memorized, but it is available for emergencies on a scroll in his library, and he can memorize it as needed.






Alzar’s Axethrow (Alteration, Artifice)

Level: 3
Casting Time: 3
Components: VSM
Duration: 1 round/level
Target: One Axe, held


For the duration of combat, Alzar’s Axethrow turns a normal axe Alzar has in his hand into a +2 axe. In addition, the axe gains the ability to be thrown at a target, no matter its weight, at a distance of 100 yards. If thrown, the axe will grow in size. The caster must make a roll to hit. If the axe hits, it will embed itself in the target and deal the level of the caster divided by four rounded up d6 damage. (So, level 1-4: 1d6, 5-8: 2d6, 9-12: 3d6, 13-16: 4d6, etc). Once the axe hits its target, the spell ends. If it misses, the axe returns to the caster’s hand at the end of the next round, and can continue to be used in combat or thrown for another try. This spell only works on non-magical axes, and only on axes. The material component of this spell is a lodestone, consumed by the spell.

Alzar uses this on a non magical axe when he loses his axe, or near the beginning of combat from behind enemy lines.
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Last edited by Abe Sargent : 05-23-2012 at 01:15 AM.
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