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Old 05-15-2010, 07:27 PM   #355
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They head up the stairs. They move quickly though the next floor. It has a gallery with some statues, and two gardens, and quick check shows nothing obvious of value or interest in any of it. They head up to the final floor, and this is the tomb of the old lovers.

This is a hemispherical dome with beautiful and timeless decorations. At the top is a tomb with a saying. Alzar orders the outside searched, and Estaish places his hand on the tomb. He suddenly becomes stronger and more muscle-y. His strength becomes a 16.

He tell Alzar that a lady communicated with him, and told him that she would grant the wishes of his heart in exchange for leaving her and her lover in this tomb in peace, and leaving the palace, and the garden, and going back. Aleigha is granted a wish as well, and she can now control her changing to a werebear. She can change any time, and no longer has to change during moonlight.

Alzar ponders for a bit, and then touches the tomb. He is granted one wish as a gift.


Alzar considers –

1). Immediately given the components and knowledge to make an Iron Golem.
2). Immediately given a Ring of Wizardry, the most powerful generic item he can think of right now
3). Immediately and permanently gain one point of Int
4). Immediately and permanently gain more hit points
5). Immediately and permanently become immune to energy drains

These are the five that pop into his mind. After consideration, he decides to go with the one he thinks would be the least likely to ever happen again.

Alzar’s INT is now 19.

Result – Alzar gains a character point, has a 10% better chance of learning spells not in the path, and is immune to 1st level illusions, like Dancing Lights, Audible Glamer and Phantasmal Force.
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