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Old 05-15-2010, 10:47 PM   #365
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Trade Route Established - They have 5000 gold, and will pay double what the price is. They purchase:

10 bolts of silk – 2000 gold
10 casks of brandy – 1000 gold
The foodstuffs, seeds, tools and trade goods Alzar purchased – 2000 gold

5000 made from 2500 value of items. Alzar tells the captain to add a wine cask to the order as well, and he does.

Alzar is led to the Zombie Mistress, where they strike up a lovely conversation, and ultimately trade spells. Alzar gets: Embalm and Protective Amulet. Alzar gave up Animate Dead Animals and Bone Knit. She has a 6th level spell Alzar really wants, so if he levels up while in the area, he can return to trade for Transmute Bone to Steel.

Protective Amulet is a 1st level spell that creates an amulet. If Alzar fails a save against a spell protected by the Amulet, it is crumble and Alzar makes the save instead. It can only protect against a spell Alzar knows, and only one per spell level can be made at a time. It also costs 100 gold per spell level to make. Alzar spends the day and makes one for Charm Person.

The other spell is a 2nd level spell that keeps corpses fresh, and when they are animated as Zombies, they get +2 hp/HD. It costs a 100 gold gem to cast though.

After a day of trading spells, goods, and learning spells, Alzar and company are offered beds by each of the clans. They choose the Sea Turtle clan, the closest one to the docks. Alzar asks about some of the info they have regarding the Isle, and so forth.

They don’t see many ships They’ve only seen two ships other than Alzar’s in the past ten years. However, their fisherman have heard there is an outpost up on an island just above the Isle of Dread. It has a volcano on it. The town furthest away, Dawa on an island in the south east, recently has 20 of its natives captured by slave traders and taken to that island to the north, with a volcano in the center.

After some consideration, Alzar believes the outpost to the north and there smugglers and slave traders might be connected, so he decides tomorrow to take the Sea Ghost around the Isle of Dread, to this small island to the north just off the Isle, and see what they can see.
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