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Old 05-16-2010, 06:48 PM   #379
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They go back to the courtyard and have the slaves lower the portcullises and go into the door guarded, led by the wight. They move the cart ot face the double doors again, where the trap door is. The hallway bends twice and there are two doors on the left and it ends. A search shows nothing else. Alzar has the door to the first place open, and it reveals a pretty cloister hall. There are bright and pretty flowers of many colors. Alzar hears the singing of familiar voices – harpies. He fails his save, and the protective amulet crumbles. Both Aleigha and Estaish make their saves. The harpies stop signing and cannot be found. They enter the room and move to the other door. Nothing. No attacks, no further attempts to sing.

The wight opens the door into a cloister hall, with figures and mosaics in the walls and floors, and several benches and pillows for praying, long since disused. Here is a door to the right. A search turns up nothing.

The door leads into a hallway, long. It is the door they saw at the other end, but that section is followed with water about half way up the wall, before it inclines out. There is a door to the left and the corridor keeps going. The open the door on the left and see a garrison of 20 orcs, who see Alzar and move to attack. The wight is moved in.

Alzar huts the door, and hears a lot of screaming and weapons being drawn. He opens the door and sees a few attacking the wight, and everybody else hiding along the wall. Alzar casts Searing Serpent, and then Dryshik mist balls one that is attacking with a Warhammer. He hits the wight for 8 damage and it howls. The Mist Ball hits, but he makes the save. The searing serpent arrives. The wight attacks the fighter/cleric and misses.

Alzar uses Hypnotism to tell 6 orcs to drop weapons and armor and sit down. The wight misses. The searing serpent hits the fighter/cleric for 5 damage. Several crossbow bolts fly into the serpent and wight, but deal no damage. The fighter/cleric misses.

Alzar casts Empathic Control on a nearby orc, and it works. The orc starts drawing its sword and awkwardly marching towards another orc, who does not know what is going on. Alzar has his orc go RAR, and the other orcs stab it to death. Alzar takes 3 damage.

14/51

7 orcs out. The fighter/cleric orders water to be tossed on the serpent and several orcs are getting waterskins. He punches the wight, but just misses.

They go first. They hit and dissipate the searing serpent. The wight is hit for 8. It is about to die. The wight fails to claw the figheer/cleric. A Mist Ball flies in and the guy makes another save Alzar casts Skulltrap and tosses it in, now that most orcs have moved to the middle, except for two that have moved to him. Undead are immune to the damage from it. It deals 17 damage and kills 9 orcs, and the fighter/cleric makes his save. Two orcs swing at Alzar for 8 damage

6/51

He shuts the door on the room. The wight hits the figher/cleric for 3 damage and an energy drain, and he dies. An orc grabs the weapons. Other orcs flee from the wight and fail to open the door.

The orc nails the wight for 7 damage and it dies. They move to the door and force it open. Three orcs run out and Estaish swings and hits one for 9 damage and kills it, and the Aleigha misses. Megala claws one for 3 damage and it falls asleep. The final one cannot get through so it runs back towards the final room they have not yet explored. Alzar goes in, sees the dead wight and one orc with the Warhammer, and throws a dagger. It hits the orc for 5 damage and kills it. Aleigha and Estaish kill the orc fleeing. The sleeping ones are killed and the hypnotized ones are tied up for now, and handed to the slaves later.

A search finds:

A warhammer
500 gold ring
Many weapons, armor and such added to magic pile.

They search and find a trap door down here too. Knowing the danger of the trap from the other one, Alzar opens it with his staff. There are no issues.
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