They push on and find a swamp and mountainous area, and call it a day. No one bothers them at night.
51/51
17/32
24/34
31/39
Mountain, hills, caves, swamp, swamp. The caves take longer to fully explore. At night, they are encountered by the remaining trogs, who followed them and want vengeance. They are able to deal 10 damage to Aleigha, the guard, before Alzar puts several to sleep and the rest are killed
XP -= 250 each
18/32
17/34
32/39
They finish the west shore of the lake today. It’s all swamp. They finish north of the tar pits in some hills. Day is quiet, but at night, a five headed Hydra decides they look like lunch, and is moving towards them when Alzar sees it. He wakes everybody up and has Dryshik Mist Ball it. It makes it save.
The hydra is close now. Alzar moves toward it to give his fighters a chance to get ready. He casts Ray of Ondovir at it. Success. It just keeps walking all next round, and Alzar casts Ray of Enfeeblement, success. It now has -2 to hit and damage from each head. The fighters arrive at it.
It wins init at the begin of the next round. It would have hit Alzar once, but misses (Cloak of Displacement). Everybody misses it (7, 3, 7 and 8 are rolled on four different dice).
They win init and Carum crits a head for 10 and kills one. Estaish deals 7 to another. The remaining four heads deal out 7 damage total to Alzar
44/51
They win init and Hit alzar once for 3 damage. Ray of Enfeeblement is really working right now. Alzar deals 11 from a Vamp touch and kills a head Estaish kills the wounded one, Aleigha hits for 9 and slices another, and Carum hits the last head for 4 damage.
51/51
It moves to retreat and Alzar orders his people to stop it. Carum hurls his spear and misses. Alzar tosses a dagger and misses. Dryshik Mist Balls the final head and it fails its save, takes 5 damage and dies
XP – 300 each
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