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Old 06-13-2012, 11:41 AM   #961
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Another door is just a lavatory from ancient times, so they move to the third door. This opens into a very interesting workshop. It has four stone tables equally spaced about the room and most hold dust, but one holds a strange item – manufactured of iron, nephelium, and crystal cables about 2’ in diameter, and making a roughly caged-shape ellipsoid item. The tubes glow dimly. Alzar takes the object.

There is a locked door here which is picked and trapped and they are found, picked and disarmed. The door opens to a closet. It’s lined with lead, and on a pedestal is a carved box of bone. Inside is a Ring.

Ring of Djinni Summoning – Can only open a gate to a random Prime Material Plane once/month, and nothing else.

He can’t ID it yet, so he doesn’t use it and instead pockets it.

There is nothing else here to they take the final door; a complex locking mechanism is figured out by Wassilon. The chamber’s rounded crystal walls rise upward to form a 30’ circular dome. The chamber has 6 equidistantly placed cages like the one Alzar found. They are placed in iron mounts and connected to the center by crystal rope. In the center is a flickering manifestation of an upright pool of quicksilver that rotates about the center on the room on its upright axis. Two of the inversion engines are broken, but four remain working.

This is a gate to another world. Alzar can’t determine where, but it’s clear that this is not the Vast Gate nor is that the Far Realm on the other side. This is one of the earlier gates Nigel’s diary spoke of.
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