The rhythm of fatigue is an important thing to manage (the extent may vary based on the game speed you choose). Players recover 50 fatigue/day, so they have a baseline of 350/week which you can use to gain XP to improve your players. Practice tournaments help regulate this somewhat because your player cannot start a noncompetitive (friendly/practice/training) match with >300 fatigue. To Brian's earlier point, friendly matches (against random CPU opponents) are much less efficient from an XP:fatigue standpoint than either practice matches or training sessions.
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