While little light has been set on feeder leagues and the best practices for developing players in OOTP, I've been testing for weeks now to find the best model I can find for player development settings.
I call them SippyCup, because if done right, you can watch a player from the time he's in high school to the time he's a retiree. I could even see testing a level lower than "high school" to get kids who are say, 13-15 playing in your system..then you go from Little League to the Pros. That's been my OOTP dream for a long time, so I intend to accomplish it with this version.
I think I've found a model I like and that will produce a sustainable crop of talented players for the duration of your league. For my money, every feeder league you add will add 5 rounds to your draft. I prefer to err on the side of less vs. more, because the bottom line is, if you have TOO many feeders, it's going to slow down your game unless you're on a machine that's fast. So, I tend to let the computer do the feeder leagues + additional players option for draft feeding in my leagues.
Let me know if you try them. I'll come up with a template that I'll release later on with a basic structure, so you don't have to do all of the legwork, but for now, this ought to get you somewhere if you're an experimental type that's looking for a different sort of setup than what's out there.
Sabermetric Creation Modifiers
---------
ROOKIE
Batting average: .575
Extra-Base Hits: .315
Home Runs: .269
Walks: .300
Strikeouts: .400
SHORT-SEASON A
.632
.420
.322
.500
.550
SINGLE A
.690
.578
.484
.600
.600
DOUBLE A
.805
.630
.591
.700
.700
TRIPLE A
.862
.735
.699
.750
.800
HIGH SCHOOL
.402
.315
.215
.250
.300
COLLEGE
.517
.315
.269
.300
.350
MAJORS
Traditional OOTP Player Creation Modifiers
All set to 1.000 except
Control: 1.050
Fielding: 1.200
Sabermetric PC Modifers
1.150
1.050
1.075
1.000
1.000
League totals modeled after SkyDog's modifiers
Player Aging/Dev
Batter Aging: 2.000
Batter Dev: .750
Pitching aging: 2.000
Pitching Dev: .750
Talent Chg Randomess: 200
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