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Old 05-17-2013, 03:29 PM   #212
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Jan 10 – Suddenly, on a normal day, our foes launch every aerospace asset into the sky and move to space, armed right at our WarShip!



Track 1 – The Assault
Scenario 4 – Attacking the WarShip
Skies above Acamar



(This is made by me!)


One of the questions we wondered is why they would attack us if we could lock them on planet with the WarShip. Surely they had intel on it. Well, they did. Now that we have shown our hand with the WarShip, they move into plan B, attack the WarShip. We pull out Bolt Company from the ground, cough out our fighters around the planet, drop the Small Craft and DropShips.


Rising from the planet are all of the assets they have:

41 fighters
Many Union DropShips, upgraded with level 2 technology
Many Leopard CV DropShips, upgraded with level 2 technology
And several escort DropShips


We have 70 fighters, 6 Taurus small craft, four DropShips and one WarShip


That’s a loss for us. We can crush them, blowing up many of their assets, but they will destroy us.


Captain Randall Lewis sees two possibilities. First, this is a feint to drive back the WarShip and its assets and reclaim the primary position for the AeroSpace assets. The other is that they honestly feel that losing hundreds of millions of C-Bills per DropShip destroyed is worth taking just one planet from us. Or we have misunderstood their intent.

He suspects it is a feint. But, do you call it? If you do, you can take down a lot of naval assets, but you will go down. That is way too many ships for us to handle. It’s too much of a risk. He orders us to pull back, with a fighter screen keeping them from turning and hitting Bolt Company.


Within an hour, he is moving towards the outer section of Acamar. He will set up at one of the mining planetoids here and stay in system. He orders half of the fighters on the Vengeance to land on planet and stay with the forces there. That will give us 32 fighters on planet.
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