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Old 11-25-2016, 10:20 AM   #2
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
First of all - the existing chemistry framework (based on 5 position groups, driven by a single leader within each group, and dictated by birthdate/leadership/personality) remains generally intact.

The obvious major change is that a player's number of "starts" (not sure if that is literally just starts, or if it's snaps/playing time generally) is some sort of prerequisite to taking on a substantial chemistry role.

I have seen a number of feedback boxes referencing speculative changes in team chemistry. When a certain high leadership guy was being signed, I got a note saying (paraphrasing) that he would become the position group leader with more starting time. After signing him, I would then get a chem-related popup when signing other free agents, essentially noting that the new player would be a chemistry fit with the leader-in-waiting (as opposed to the current leader).
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