Observation -- for those of us who really use the chemistry system, FOF 8 is a swift kick in the groin.
It's much, much harder to sort through players with those things in mind -- since chemistry effects are no longer shown on the primary player card, and the leadership/personality info is available only with an extra click and new window.
It's also a lot harder to build up good chemistry, with the "earned leadership" concept in full bloom. Too soon to say for sure.
My guess is, making a team substantially better through deep attention to chemistry may no longer be a viable option. It seems like too much work, and too unpredictable. I'll be disappointed (even if it is more "realistic" whatever that means in this context) as I liked having a wide variety of ways to field a quality team.
|