I sort of like the existence of an affinity system, but haven't been a big fan of the trouble. It's cool to see super affinity teams and I don't think those players would want MP changed.
For those of us like me, it's more of an issue only when I sign a guy who accidentally becomes a team leader with no warning, or when I have to try and deal with a roster group that becomes mired in different conflicts I couldn't see coming because I don't pay attention to birthdays for non-leaders who eventually become so.
There's gotta be maybe a better way to have a bonus/malus system as a reflection both of how you build your teams, and dice rolls, rather than a strict system of birthday matching that becomes harder to plan around.
|