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Old 04-03-2016, 02:53 AM   #137
daahdeedaa
n00b
 
Join Date: Apr 2016
Thanks for the kind words guys. Kinda interested in what Brian said about top-ranked players and their practices. May do a simple analysis similar to what I did with my players on the Hero/Villain (Mehul/Iglar) who inspired 1000 FOFC Rocking Racket players (ok probably like 10-20 more realistically haha).

Another small thing I examined when I first started playing was how much should I value talent over other attributes. Talent was easy enough to figure out. I just hired a bunch of people at different talent levels in a universe I wasn't playing and waited a day to see how much xp they got (you get the same amount every day).

Talent Chart (first number is talent, 2nd number is xp per day)

3.5 - 23
3.6 - 23
3.7 - 24
3.8 - 25
3.9 - 25
4.0 - 26
4.1 - 27
4.2 - 28
4.3 - 28
4.4 - 29
4.5 - 30
4.6 - 30
4.7 - 31
4.8 - 32
4.9 - 32
5.0 - 33

So the difference between a 5.0 and 4.5 talent player is 3 xp a day. Over a 13 year development (ages 14-27), this would be a difference of 14,196 experience.


Ok this is where my calculations get a bit rough but I think my logic makes some kind of sense.
Looking at my #3 doubles player (a former #1 singles player) has 120 raw skill. Mehul who has been trained in a perfect 2:1 skill:service xp ratio and is a top player has ~120 raw skill based on his aging factors and current skill. At the 120 skill level, it costs 7289 experience to gain an additional skill point (120-->121). Therefore the talent difference between 4.5 and 5.0 player nets you approximately 2 raw skill. This is 0.1 tennis balls.

You can use this baseline to compare to strength which we know is worth 0.2 the value of skill according to the help files. So a strength difference of 1 tennis ball = 0.2 skill. Therefore 0.5 strength = 0.5 difference in talent at the 5.0 - 4.5. Therefore if I have 1 player with 5.0 talent and 3.5 strength, this is equivalent to a 4.5 talent player with 4.0 strength.

The chart isn't quite linear (4.2 talent is the same as 4.3 talent same for 4.5 and 4.6) so if you want to be sure you'd have to do calculations, but for the most part it follows this trend of difference of talent = difference in strength.

Something else I've thought about but was too lazy to calculate is how can we relate endurance to talent (and strength also)? I figured I would start with 350 fatigue per week to spend and relate it to endurance and xp gained/point of fatigue but I realized I would have to figure out that formula and also figure out what is a typical xp gain for a player over various stages of his career and said %#(@ this lol. Maybe someone more mathematically inclined could figure this out easier.
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