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Old 08-31-2018, 11:41 PM   #63
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
3.3.2019 Rot-Weiss Essen(9-1-1, 1st) vs. Stuttgarter Kickers(1-2-8, 7th)

RWE as I'm calling them for short is the best team in the league and headed for promotion and probably the title. Their players aren't as high-level as Saarbrucken's are, but they make up for it with more skills. As a result, they lead the Amateur ranks in goals scored and it isn't close; better than two per match. We're going to lose, and we're not going to enjoy it. 4-0 last time.

G Komolong
D Ortag/Abruscia/Doringer/Scepanik/Weibenfels
M Blank/Maslanka/Hirsch
F Tiel/Mengele

Komolong got us off to a good start by saving their first attempt. He's been overdue, and nearly let it in. Doringer made a tackle on their wing forward shortly afterwards, so he took it back and lofted a cross that was headed easily in for the score past Komolong. Only so much we can do. At the end of the half, another save on a long-range power shot, and as they usually do this one went out for a corner kick -- our first look at those.




They've moved two forwards into the box to try and receive the pass. This is the most basic, typical setup although they can do other things as well. This is one of those places where control is crucial. We have three actions to counter this, usually by having defenders contest them for those spaces.




The closest guy is the most important usually, because even if I don't get the other one out of the way(highly likely here), if I can get rid of the closer one than it gives me another player to try and intercept the pass. Now the fight for position ensues(each defender rolls seperately),




We fail completely, as expected. The defender closest to the guy taking the corner for RWE is Scepanik; I positioned him there in case of this eventuality. The pass now has to go through him ... which it does. But hey, I tried. Nothing has gone right and they're almost certain to score ... but the attempt is very poorly struck(14 on a max of 40, so the minimum was 13 ... hideously bad roll) and another save for Komolong. That was sheer dumb luck and nothing else.

To start the second half, they take it the entire length of the pitch, aided by their Long Pass SW, and blast one through from long range. I suppose we deserved that. That means more practice for Tiel in bouncing power shots off their defenders. They don't execute as well after that, with Hirsch making a midfield tackle and Mengele intercepting a pass attempt. He even gets off a shot that technically had a chance to score ... if everything literally went perfectly. Naturally it didn't, but they don't threaten again.

Rot-Weiss Essen 2, Stuttgarter Kickers 0

Half of what they scored last time.

Levels for Hirsch(9) and Mengele(8)

*** Mengele
** Hirsch
* Komolong

Komolong reaches his next SL: he's the first to get to Level 2, and is now a full GK! That means a 50% boost to control and defence while in goal, up from 10% before. He actually knows what the heck he is doing out there on the pitch, and can make the most of his technical abilities. Wonders never cease.




This thing happens whenever you fully specialize a player in their position(SL 2). It's called a group bonus, which gives some extra xp to level up; he skips 9 entirely and is now at 10!




It's also time to take a closer look at this, and decide what he's going for next. With specialists there is also a Utility section to crosstrain to an other position, but universalists including keepers don't get that option. He will never gain specialization xp in anything other than GK now. Options here:

** Talent -- The next tree to the right is Talent, and the top one there will allow him to train his first skill up to Level 3(right now it's capped at 1). The other three upgrades in the Talent section can't be accessed yet, you have to follow the path indicated by the connecting lines.
Further options here include a second skill and reducing the time to learn them.

** Dedication -- The tree on the right. We can choose to get 30% more XP from each match; this is particularly good for young players or those we want to keep around for a while in general as they'll improve faster. Alternatively, there is the choice for 2 Attribute Points in Focus. With that, only one point will be assigned according to fate at each level-up; right now it's 1 determined by focus and 2 by fate so this gives a lot more control over how a player develops.

** Fan Favorite -- This tree, below Specialist, is for those times when perhaps we might consider it to be more important for a player to be marketable than it is to make them better on the field. We can select 0.5% fan increase after each match they play in(regardless of the score), or a 5% increase in sponsor payouts, which only takes effect at the start of a new season. Further options increase the player's sale value.

? Blank also gets a SL upgrade; he's now an amateur midfielder(M).

** Balance: 751(+32)
** Glory: 5(--)
** Fans: 15(--)

There are only two matches left in the season, but we must pause here for at least one decision to be made.
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