1. Collect Taxes (possible city revolts)
2. Population Expansion
3. Census
4. Ship construction and maintenance
5. Movement
6. Conflict
7. City construction
8. Remove surplus population (check for city support)
9. Trade card acquisition
10. Trade
11. Resolve calamaties (check for city support)
12. Acquisition of civilization cards
13. Movement of succession markers on the AST
We've finally got multiple civs with cities, so we collect some trade cards.
No one has enough to trade, so there's no trading, no calamities, and no purchasing of civilization cards.
Last edited by Passacaglia : 11-05-2012 at 09:59 AM.
|