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Old 05-09-2016, 12:40 PM   #40
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Thanks! I hope everyone enjoys it.

GENERAL BRIEFING

The year is 2200. Like most of the 'younger races', we have just discovered FTL travel. I present now the Stellaris Galaxy:




Our territory is the blue highlighted area on the right. We are about midway out on one of the spiral arms. As can be seen, we have limited travel pathways between the arms -- control of the systems on either side of these could be strategically important eventually, if we can even get there.





The only notable galactic feature in our region of space is the one we inhabit: the Grasping Claw Nebula. Caution must be exercised during interstellar travel -- within the nebula, which comprises most of our territory, travel speed is reduced by 30%. Our claimed territory is everything within the blue region. We cannot access resources beyond it without building a frontier outpost or colonizing a planet. The nearby systems of Dirmius and Maghama are within it, while the surrounding star systems are on the edge and mostly just beyond it. The dotted circle indicates the current range of our sensors.




The Solar Troutentis system has six planets. The gas giants Uldrug and Tuggam with their attendant moons comprise the outer orbits. The smaller planet of Schlargoss is next, with our homeworld of Humboldt next followed by Gabog and Uggrim.




Humboldt itself is a ringed planet, with the barren moon Maggrathi allowing it to remain free of tidal lock. We have a number of assets in orbit shown here. On the left is the Saggurss-class construction ship Mildrosch, equipped with nano-capable automated assembly capability for rapid deployment of any stations we might need to build beyond Humboldt. In the upper middle is the 1st Nautilus Squadron, a trio of Sschlurga-class corvettes. The Botein III Spaceport dominates the view next to the right, and is both an economic and military necessity, housing our shipbuilding capabilities, logistical support for the fleet, and a number of mass drivers allowing it to serve as the primary naval defense of Humboldt. It can absorb as much damage as more than eight corvettes, but against a larger-scale attack it will not survive on it's own. Finally there is the Higgla-class science ship on the far right.

Here's a closer look at the three initial ship classes we presently have.









Economic Briefing

The navy cannot extend our reach or keep us safe from external threats without the proper support.

Primary Economic Resources

** Energy is the lifeblood of any economy, a measurement both of it's ability to produce power and the liquid assets that result. Buildings, ships, armies, and so on require a certain amount to maintain. We currently have 50 out of a maximum storage capacity of 2500. 11 is produced each month, but most is needed for maintenance. The surplus is currently 3.64.

** Minerals are the raw materials used for all construction: ships, buildings, orbital stations, spaceport modules, and so on. Some is required for ship maintenance as well, but a relatively small amount comparatively speaking. The more minerals we have, the faster we can build, which will increase our demand for energy faster at all. In this way, mineral supply 'drags' the need for energy along with it. We have 200 out of a 5000 capacity currently. 8.8 are produced each month, with 0.7 used for maintenance leaving a 8.09 surplus.

** Influence is a measure of our political clout or capital. It is used on edicts, in diplomatic actions, building frontier outposts, and so on. We currently have 100 out of a capacity of 1000 and are producting 4 per month with none currently being used.

Research

There are three fields; Physics, Society, and Engineering. These resources represent our ability to pursue advances in these fields. At present we have 5 in each.

Other Resources

** Strategic Resources -- Special resources that, once we had discovered applications for them through research, we can find and use for specialized construction. So far, we have knowledge of none.
** Planet Cap -- We can only effectively govern 5 planets at this time. Since we have but our homeworld of Humboldt, this is not an imminent concern but a long-term one.
** Sector Cap -- If we grow large enough to exceed our ability to effectively govern all of our planets, areas of space will be assigned to regional, or sector governors. At present we don't need any, and have a cap of 2 here.
** Naval Cap -- The number of combat vessels we can handle logistically. At present we have the 3 corvettes, with a maximum of 12 at top effectiveness. This increases with population and spaceport enhancements, and does not include civilian designs such as construction ships or science vessels.
** Leader Cap -- The limit on the number of leaders in our empire without penalties. At the moment that is 10. We currently have five -- four scientists and a governor. The head of state is not included in this number. We will be spending some influence to add to this soon, at least to the point of ensuring we have enough to cover all aspects of our government.

Next up, we'll introduce our leaders.

Last edited by Brian Swartz : 05-09-2016 at 12:42 PM.
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