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Old 01-04-2006, 07:17 AM   #1
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
Werewolf XXI - Werewolf goes to Hollywood - Game Over!! Death Eaters win!!

OK, we've had wolves, vampires, mafioso, assassins, demons, spawn, and outlaws, but now the world of Werewolf and the world of Hollywood collide in my first attempt at running a game.

Some of you know a little (or a lot in a few cases) about the game, but in short, this will be a basically standard game of werewolf (nods to Coffee Warlord and his yak) taking place in the setting of a very popular fictional world. (and if it doesn't suck, I have a few more adaptations stirring around in my head)

There is really no limit to the number of players, as I can easily adjust the number of roles depending on the number of players. I plan on using the apparently popular 12/24 hour day and night cycles, with the night cycles being flexible within the constraints of my work schedule. When a day cycle ends in the evening, it will end at 9:30 eastern (middle of my lunch break at work so i can post results)

WE WILL NOT START UNTIL THE CURRENT GAME IS OVER, and if requested will leave a couple days of rest in between for recovery. The rules/storyline will be posted shortly.

1.Alan T, Wizard, Potions Master, Lynched Day 3
2.SnDvls, Death Eater, Occlumens, Lynched Day 2
3.Barkeep49, Wizard, Retired Auror, Murdered Night 1
4.Path12
5.Mr. Wednesday
6.Ardent Enthusiast
7.Dacman
8.Lathum
9.Blade6119, Wizard, Master of DAtDA, Poisoned Night 1
10.St Cronin
11.Passacaglia
12.Desnudo
13.Coder
14.Raiders Army
15.Schmidty
16.KWhit
17.TazFTW
18.Dubb93
19.JeeberD
20.WVUFan
21.Kingfc22
22.Superman=#54
23.RPI-Fan
24.Grammaticus
25.Coffee Warlord
26.Neon_Chaos, Wizard, Legilimens, Murdered, Night 2
27.Jesse_Ewiak
28.Qwikshot - Death Eater, student of magic, lynched day 1

i'll keep going as long as people keep joining in.


OK, here are the rules. If anyone has any questions, send me an Owl. I think i have the balance worked out again for this many people, so i plan on rolling for roles over the weekend, expect an Owl from me sometime then with your role.

I bring you.....Werewolf, the Harry Potter Edition (knowledge of the Harry Potter world is not required, but may be helpful)

Setting – You are the residents of small Wizarding village, much like Hogsmeade, and like the rest of the Wizarding world, you are currently living in fear of the return of He Who Must not be Named. The Ministry of Magic protection pamphlets have been distributed to all the homes in the village, and you seem to think that you are fortunate enough that to this point, The Dark Lord and his supporters have passed over your small community. However, this hope is soon shattered as strange things start to happen in town. Screams are heard during the night, some of the villagers disappear without a trace, and it is unknown if they left willingly or were taken by force. As a group you decide to send an owl to the Ministry of Magic, pleading for them to help you all save your small village. They respond by sending an aged old wizard who wanders into town one afternoon and takes up on a stool at the local pub. Although he does not appear to me much help at first glance, over the course of the next few days, he provides several of you with the knowledge or the means to fight back against the forces of You-Know-Who. After spending the day in the town square, where he most helpfully casts an Anti-Apparition charm over the whole of the village, he goes back to his familiar spot at the bar. As he drains tankard after tankard of mulled mead, he begins to hint at a greater depth of knowledge about some of the people in the village, inferring that there may actually be Death Eaters among you. Before he can say anymore, the mead catches up to him and he passes out on the bar without saying who amongst you has been known to travel in the company of You Know Who. This is where we join the story…..

Primary Roles:

Wizard – you are a just an everyday member of the Wizarding world, possibly a shopkeeper or tradesman, and have made the choice to fight for what is good, over what is easy.

Death Eater – by day, you appear to be the same as everyone else in the village, but come the cover of night, your mask and hooded cloak are donned, and you become a servant of the Dark Lord.

Secondary Roles (these may occur more than once or not at all, and some may have abilities known only to the wizard having that role):

Retired Auror – once a champion in the fight against evil, you had hoped to live out the remainder of your years in peace, but now find yourself pressed into service once again. Each night, you may protect one other wizard, but never the same one twice in a row and you may choose to protect yourself. You automatically possess Dark Detectors.

Legilimens – (Wizards only) you are an expert in the art of Legilimency. Each night, you may select one wizard to examine, and will find out if they are hiding any secrets within the recesses of their mind.

Occlumens – (Death Eaters only) you are an expert in the art of Occlumency. If you are viewed by a Legilimens, he will not be able to determine if you are hiding anything from him.

Dark Lord’s Spy – Each night, you may examine one of your fellow villagers to determine if they are the Legilimens. If the wizard you view is not the Legilimens, you will only be told your view was unsuccessful. If you do find the Legilimens, this information will be passed to the Death Eaters. You do not know who the Death Eaters, and they do not know you, and you can be killed at night by them. If you are viewed by the Legilimens, you will appear to be hiding something. For the purposes of counting for victory conditions, you count as a villager, but you win if the Death Eaters win. If the Wizards win, you lose, even if you are still alive.

Ministry of Magic Official – as a member of the ministry, you have the ability to change the outcome of the days lynch vote. If the person you change the vote to is in the service of the Dark Lord, you retain this power, however if you change the vote to an innocent, you will be relieved of office. This ability is used in secret by sending an owl to the DM at any point during the day cycle, or within 15 minutes after the voting deadline. However, if you make the wrong choice, your role is revealed.

There may be additional secret roles not listed here.

ALSO, THE ROLES LISTED ABOVE MAY HAVE ADDITIONAL ABILITES NOT DEFINED HERE. THIS IS WHERE SOME KNOWLEDGE OF THE WIZARDING WORLD CAN HELP YOU, AS THE ROLES ARE EXACTLY WHAT THEY WOULD BE IN THE HARRY POTTER BOOKS OR MOVIES.

Items:
Invisibility Cloak – A gift to you from Saldana, a rare and valuable cloak that while worn, renders the wearer invisible. You may chose to wear your cloak outside at night in an effort to follow anyone that may be about at night. This ability may only be used once.

Dark Detectors – At Saldana’s recommendation, you purchased several items that allow you to provide to yourself a certain level of protection against the dark forces. These items will provide you the warning you need if the Death Eaters come for you, and will allow you to escape without harm.

There may be other secret items not specified here.

Rules:
The game will consist of two phases, Day and Night. The game will begin with Night 0, and no actions will take place unless specifically indicated by Owl Post.

Cycles will rotate between 12 and 24 hour cycles, always ending at 9:30am or 9:30pm. Times are EST, or FOFC board time. If all night Owls have been received, the results will be posted early, however this will only extend the length of the Day Cycle, and will not move the Deadlines. This is intended to ensure everyone has ample time to read all the posts and make their votes with a minimum of players missing the deadlines. Because this thread is most likely going to be huge, I will put the next deadline in the title each time one passes, along with the current Day/Night number.

Each day, the remaining wizards must vote for another wizard to be lynched at nightfall. Any ties will be broken with the Wizard that received their last vote first being the one to be executed, unless some other method of breaking the tie occurs.

Each night, players with a specified night role send an Owl to the DM informing him how they would like to use their ability or possession, with the Death Eaters being able to choose a wizard to murder during the night.

When the Death Eaters decide upon their nightly murder, they must specify which one of them is going to perform the killing. They may send only one person on the action, or they may send more than one. Some murders may require more than one Death Eater to succeed.

Victory Conditions:

Very simple, the Death Eaters win by achieving a 1:1 ratio with the Wizards

The Wizards win by finding and killing all the Death Eaters. You do not have to kill the Dark Lord’s Spy in order to win.


Last edited by saldana : 01-19-2006 at 08:51 PM. Reason: deadline update
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