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Old 05-22-2009, 02:57 PM   #2
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Introduction

I made a decision. That decision is that there simply isn’t enough fake revealing going on in WW these days. So I decided to create a game where players will be encouraged to reveal.

Here’s how it will work. Below there is a list of roles. Some roles will be in the game, some roles will not be in the game. At any time a player may claim to be a certain role. Perhaps they’re really that role, perhaps not. If that player becomes believed they gain a set of powers. In other words there could be two seers in the game. Of course one of them might be a wolf.

So is anything else different from normal WW?

No. It's a pretty normal game. Wolves win if they have a 1:1 or greater ratio with the villagers. The villagers win if there are no wolves left. Wolves can chat amongst themselves, villagers can't. Wolves designate one wolf each night to kill a villager.

What are deadlines
We're going to run on a normal Night Day Cycle. Deadlines will be 10 PM Eastern and 7 AM Central, Monday through Friday. The Friday night deadline will extend to Noon Saturday. The next day will then begin and last through 10 PM Monday.

How does voting work?
If you want to vote for someone simply post in bold and blue your vote e.g.: Vote barkeep. You can unvote a person (done the same way as voting, but with the word unvote) and vote a different person. You may not vote for yourself.

The person with the most votes will be lynched.

Is there a no lynch option?
Only if no one votes during that day. There are some other situations, listed in the rules, where no lynch will occur.

What about with a tie?
The Duke breaks the tie. If the Duke is not able to break the tie, it will be the person who received the last vote that day.

Ok so sounds pretty normal so far. How does this believing thing work?
Players may at any time claim a role. Players can just simply say "I'm such and such". After a player has claimed a role, people may choose to believe them. People may believe up to two people a day by posting in bold and blue e.g.: Believe Barkeep as Vanilla Villager. If on any day at least 40% of people believe a person they become believed. During the day you may also disbelieve players (done the same way as believing, but with the word disbelieve). Only one person may be believed each day. If more than one person gets above 40% of the players to believe them the player with the greatest percentage of votes will be believed. If there is a tie no player will be believed.

Only one person may be believed for a role at a time. Once believed a person can't be believed for any other role, UNLESS it was not that player's starting role and the actual person with the role dies. If that happens, the player who was believed falsely loses their powers. If a player is believed for a role that is not their own they will keep their starting powers, unless otherwise specified.

Once the person with a particular role dies that role may no longer be claimed.

If a player is believed for a role on the opposite side do they join that side?
No. They still are on whichever side their starting role was on, except as noted in the rules.

Anything else?
The wolves will either know one villager role not present in the game or that all villager roles are present in the game.

It should be noted the game can be played out as a perfectly normal, vanilla, game of Werewolf.

Roles
Seer
Starting: The player may choose one person a night to scan. The player will learn if that person is a wolf or villager (except in the case of the cunning wolf).
If Believed: Will also gain the starting seer abilities, if they don't already have them. Will learn that the cunning wolf is a wolf if that person is scanned. May also once scan a believed person and learn their actual role.

False Seer
Starting: Will think they are the seer. If they scan the actual seer, it will show that person as a villager. For all other players, including the cunning wolf, there is a % chance that the person will show up as a wolf. That percentage will match the number of wolves left in the game (i.e. if there are 4 wolves left out of 10 players, there is a 40% chance a scanned player will show-up as a wolf). If this person becomes the believed seer, they will gain the powers of a believed seer, except the cunning wolf will show up as a villager, and all future scans will be accurate (except in the case of the cunning wolf), even if the actual seer dies. This role may not be claimed.

Bodyguard
Starting: May choose a person each night to protect from a wolf kill. May protect the same person only once in a three night period. Does not learn if their guarding is successful or not.
If Believed: Will also gain the starting bodyguard abilities, if they don't already have them. Will learn if they successfully guarded a person. May protect the same person two nights in a row, one time, except himself.

Duke
Starting: Breaks ties.
If Believed: Will gain the ability to change the result of the lynch one time. They may either cause a person to be lynched or cause a no-lynch.

Maniac
Starting: Once per game may kill a believed player.
If Believed: Once per game may kill any player (stacks with starting ability).

Cultist
Starting: Will know the identity of 1 starting wolf. Counts as a villager, but wins if he is alive when the wolves win. If attacked by the wolves, he will become converted and become a Vanilla Wolf (this power is lost if the Cultist is believed)
If Believed: Will have two options. If the actual cultist is believed, will PM the GM and either gain knowledge of all remaining wolves and stay the cultist or may choose to renounce the role of cultist and become a Vanilla Villager. If it is not the actual cultist who is believed will gain the knowledge of 1 wolf and have the option of gaining the other starting cultist powers (including winning with the wolves) or not.

Tough Villager
Starting: If the bodyguard is still alive, the first time the Tough Villager is attacked, that player will automatically be protected by the bodyguard. If attacked a second time, the Tough Villager will die.
If Believed: The first time this player finishes with the most votes, must have at least 50% of the remaining players' votes, otherwise there will be no lynch. After the first time, this player is lynched normally.

Vanilla Villager:
Starting: As a starting role, has no special powers or abilities.
If Believed: They will permanently lose any other powers they have, though a wolf may still communicate with the other wolves, but they may not be voted out for 3 days.


Brutal Wolf
Starting: When lynched may choose a player to kill. If no name has been given to the GM, a random villager will be killed.
If Believed: When lynched, will randomly kill a roled player on the opposite team (all wolves are presumed to be roled). If there are no villagers with roles left, two villagers will randomly be chosen to die. If the starting Brutal Wolf is believed they lose their starting power.

Vengeful Wolf
Starting: If doing the nightly kill, will kill an unbelieved bodyguard, will be able to avoid a believed bodyguard's block, and be able to kill a Believed Vengeful Wolf.
If Believed: The first time a player on the opposite team attempts to kill them, including by duking, that player will die instead. May still be lynched normally.

Cunning Wolf
Starting: Will only be revealed to any villagers (except the cultist) as a wolf when this wolf dies. This role may not be claimed.

Tough Wolf
Starting: Normal wolf powers, except if performing the night attack the bodyguard will never learn if a block is successful.
If Believed: The first time the Tough Wolf is lynched or killed the Tough Wolf will survive. If lynched or killed a second time, the Tough Wolf will die.

Vanilla Wolf:
Starting: Normal wolf powers.
If Believed: May chat with the actual cultist. The cultist will decide if this will be done directly or indirectly (through the GM).


Mystery Role: There may be up to two non-listed roles in the game and these roles may be on either side. The powers of that role will be known to that person. Just like listed roles, these roles will have starting and believed powers. It might be a previously used role (witness, lovers, etc) or a role new to this game.

Last edited by Barkeep49 : 05-29-2009 at 09:37 AM.
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