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Old 10-10-2015, 07:44 PM   #3
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The good -

You have 8 players on the pitch that are not hurt by a double-skull roll on the die from the very beginning. Only our chump linemen are unable to deal with it. That gives us some additional durability while tackling and on defense. So, as an example, when blocking on offense, we only have a 1 in 6 chance of any tackle die being a turnover, rather than a 1 in 3. We also only have a 2 in 6 rather than 3 in 6 of going down on a tackle. That's not bad.

You cannot have a blocker ever be a ball carrier. Wrestle is not good with it at all. And your Agi 2 lineman isn;t either. Your Blitzers are the only people out there that matter for carrying the ball.


Weakness -


You have fragile, pudgy, creampuff lineman.

You don't have a lot of flexibility with the ball at first.

You don't have any characters with 4 agility or 4 strength to smash or slip away. But yet you don;t have the passing skills, at least not yet, of a Human team.

You don't have a big guy to hold things up or take pressure off your team

The Blitzers don;t level up well. We need either agility skills or strength one, but get neither outside of a doubles roll. That's not good. So there's no easy path to turn a Blitzer into a heavy injury laden guy with Mighty Blow and such. And no one on the team can get agility easy, so we'll almost always be subject to the Dodge Tackle roll.

With too much Fend and Wrestle, and breakable lineman, but without any advantages of being a bash-first team, can we get through and win?
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Last edited by Abe Sargent : 10-11-2015 at 09:55 AM.
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