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Old 03-25-2012, 07:34 PM   #11
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Rules Post #6 - Items



The Djinni Sale -


Starting with Day Two, a group of Djinni merchants will arrive at the dungeon and announce their items for sale and prices. They have limited numbers of some items, and unlimited numbers of other items. You may purchase any items from the Djinni Sale by pming me your choice. You may also sell any item you wish for 50% off its normal price at the Djinni Sale. Each time the Djinni arrive, they may have different items with them, and they may have some items sold to them by your peers. Participating in the Djinni Sale requires an action, and takes place in the Afternoon Action stage of even numbered days. Just pm me that you want to spend the action shopping, and what you’d like to buy. Limited items are on a ticket basis, with a modified first-come, first-serve tickets assigned based on level and experience. You will still lose an action if you only want one item and it’s purchased first. You can place conditional orders (I’d like to buy a Halberd of Abe for 500, and if that is gone, then I want a Potion of Abe is Cool for 350 instead). Magical items at the Djinni Sale will NOT have any descriptions with them, but no items for sale are cursed. The most expensive items in the game are the Long Sword of Righteousness and Plate Mail of Ablation, each at 3000. The Djinni will not purchase unidentified magical items or cursed items.


The Black Market –


Player may also trade items out here in the thread. When a player finds an item, and does not want it, they may post the item here.

If a player sells an identified magic item to the Djinnis, or trades it with another, it remains identified. If it is found on the corpse of a player, it will have to be identified again.

In order to trade, one person must post, in bold:

“Black Market:
Steve will give Jay his Ring of Abe
Jay will give Steve his Wand of Sargent”

And then the other person must post the same. Once both players have posted it, in bold, the trade is made as that turn (as soon as I can process it), and may be used in combat or actions later that day. Objects cannot be traded more than once per day and you do have to be in the same room to trade. Trading does not require an action.

You may also trade a service for gold or an item. In order to trade a service, you must be in the same room similar to trading objects, and then use the same post outline as above. For example:

“Black Market:
Steve will use Cure Light Wounds on Jay
Jay will give Steve 25 gold”

Just remember you have to be in the same room when you trade services and/or items.



Encumbrance:

There is a limit to what a person may carry in the dungeon with them. Characters may not carry more than one extra set of armor and two extra weapons. Knowing Floating Disk allows you to significantly increase your holding capacity as you place extra items on this floating disk of force. There are items that can help you here too.



Food:

You begin the game with five days worth of rations. During the game will automatically consume one ration during the movement phase (except for Sis‘Sharr who do not need to eat). You will have to find more food during the course of the game, or buy some from the Djinni Sale. If you ever run out of food, your character will be paralyzed until the next Djinni Sale, at which point you must buy food from the Djinnis and then you can begin adventuring again.



Torches:

Each time you move, you consume one torch. You begin the game with five torches. If you have infravision, being without a torch means you can only see heat sources, such as people, but not things like cold coins in a coffer, or a chest, and so forth. You can still fumble about. If you have no infravision and no torches, you will be immersed in total darkness and unable to do anything until you acquire more from the Djinnis. Some rooms may be lit up, and you will not need torches in them.


Prestige Items:

During the game, you might acquire a scroll with a recipe on it. If you acquire all of the items on that scroll, it will dissolve and they will magically form the new magic item. These are usually powerful items.



Magic Items:


What sorts of Magic can you find?

Weapons, Armor, Shields
- These increase your abilities in combat, and are especially important to characters who are in combat a lot. Some of these may give you non-combat abilities.

Scrolls - There are a few generic scrolls that can be used by any class, but most scrolls can either be used by Divine Magic casters or by Wizardry Magic casters. Scrolls are a one use item with a spell-like effect.

Rings - You may only wear one ring on each hand at a time. Rings vary widely in power from minor to very strong.

Wands - Wands are items with multiple charges. There are a number of utility wands that can be used by all classes, and the rest are usable only by Divinity or Wizardry users.

Potions - Potions are a one shot item, rather fragile. All potions can be drank by anyone.

Misc Items - These are random items that are used in a variety of places. Note that you can only wear one necklace, one cloak, one pair of boots, one pair of bracers, one set of earrings, one pair of gloves or gauntlets, two rings, and one headpiece at a time.
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Last edited by Abe Sargent : 03-25-2012 at 11:52 PM.
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