I'm down to 2 remaining issues with fast-sim:
- There are no kick return TDs
- Punt return average way too high, but there are also no punt return TDs.
Everything else (including playcalling) looks pretty darn good now. Tomorrow morning I think I'll be able to get the KR and PR issue fixed, and then it's just a matter of tuning the real-time engine to match.
Still looking good for an August alpha release!