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Old 05-01-2010, 07:16 PM   #125
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The stairs end at a door. (for the upper level, we will be using the other version of the module, the modified and edited one ,that is a lot smoother an logical, and uses the current storyline, instead of the old one.)

The party goes up the stairs and into a watchtower that looks out over the landscape. Nothing can be seen out the windows, and a search reveals nothing in the room. As soon as the door is opened into a hallway, three swords are in mid air fighting each other. That’s a bit weird. After a few moments, Alzar orders a zombie to grab a sword, but the illusion disappears.

They go down the hallway and open a door into a corridor. It T’s and they go…right. The corridor goes for some way, and they search and find nothing. Eventually a door appears on the left. Inside is a hallway with double doors on the left and a door on the right. One door leads to a sitting room. In here is chairs, tables, a fireplace, and beautiful painting of Lady Argenta holing a giant ruby. It looks to have been recently painted too. A search finds nothing.

More doors open into a bathing room. There is a large bathtub, bathing oils, and several colored stones by the bath. A search finds nothing. Back to the hallway and another door opens into a large room. It has a large canopy bed, and very expensive furniture. It appears to be Argenta’s room. It is empty,

They continue on and open double doors into a throne room. There is an opulent throne on a dais, and various sculptures, statues, and tapestries in here. On the throne is a giant glowing ruby. A search of the room turns up a secret door that leads out. The giant ruby appears to having two figures inside of it. They cannot be made out, but they can be seen moving around in it. The giant ruby appears to be worth 10000 gold, and Alzar grabs it and takes it with them. They go back to the corridor and move along it. They find a door that opens into a guard room near the throne room. There are several weapon racks, and such in here, plus an undead guard now animated as a wight.


Alzar moves forward and casts Blastbones on the wight. It deals 4 damage to it. One zombies is handed the glowing sword, and another the axe and a third the dagger.

The wight moves in. It bites a zombie for 2 damage. One zombie hits with a axe for 6 damage. The wight attacks and kills the sword wielding zombie. Another hits for 5 damage from the dagger. The wight misses. It is missed. It misses. One critically wounds it for 11 damage form the axe and it dies.

Alzar gained 200 XP. Two zombies left.

A search of the room turns up a loose stone hiding 2000 gold AND a crystal ball. That was what brought Alzar here to begin with.
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