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Old 05-02-2010, 12:26 AM   #138
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The next day, Alzar awakens and there are more investigations. He swings back to Blastbones. No one in any of the noble families has red hair, according to the constable, including Radu. With a suspect hosue and The Veiled Society involved, there is suspicions that they are allied. However, it is just suspicion, the Radu person could have been acting on his own, she could have misidentified someone, and so forth.

Alzar has one clue to come back to – The Blue Water Mead Hall. He heads back out. As Alzar is a few blocks away, an arrow flies from the crowd from a hooded man holding crossbow and it misses. He begins to reload. Alzar has Megala fly over to him and he starts to run. Alzar starts to chase. Megala sees him go around a corner, and there are three crossbowmen standing there, waiting for Alzar to follow, so he stops. He lets the man go and takes another route to the Blue Water Mead Hall.

The Mead Hall is a bright and clean building. Inside there are several soldiers in the center of the room striking an off-key bawdy shanty. There are a few instruments being played here, and the small but growing crowd is being worked by a tavern keeper and several serving ladies.

There are two curtained doorways in the back. A red-haired man sits near the back to the room. It looks like Akarios. Alzar quietly approaches from the side, and has Megala fly down into Akarios’s field of vision so that his attention is on the Homunculous. Alzar puts his hands on Akarios’s shoulders very hard and introduces himself. Then he removes one hand, grabs the dagger and puts it into Akarios’s back. “This is the part where you tell me everything.”

So he does. He was ordered to murder Lucia, and there is a secret entrance to the Veiled Society chambers right there and nods his head. Alzar tells him to stay where he is and Megala flies over and they head in.

Two men sit on the floor near the curtain gambling after Alzar passes it. Both look up curiously and there is a hallway here with a door at the end. The top half is open, and shows the street beyond. Alzar draws the Wand of Secret Door Detection and uses it. The cleric and fighter don’t see anything, just Alzar drawing a stick, but Alzar now knows where the secret door is. He grabs the money from the gambler sand throws it in to the room, and then says good bye, dives for the door, jumps in, and closes it.

XP: 50 for cleverness
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