Quote:
Originally Posted by st.cronin
I don't know if you noticed, but some of the mechanics were adapted, with some modifications, from your Survivor game.
The philosopher could be used repeatedly. I forget if I've mentioned this in thread, but the philosopher was also a powerful tool for the village - if they sent the philosopher to a Tarq, that player would commit suicide. Which would demonstrate that if a villager sent the philosopher to a player who showed up at the Senate the next day, that player was most likely good.
I think this game was fairly balanced. Every mechanic could cut two ways, and there were safeguards against any single mechanic being exploited.
|
The more I hear about the rules, the more inclined I am to agree with ya st.c.
-Abe