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Old 04-15-2020, 07:56 PM   #46
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
olshi the helmsman climbs out of the hatchway to the stern hold and he hurries over to the captain’s side. He reports that the ship is holed below the waterline, close to the rudder, and that she is fast taking in water. Jenkshi inspects the damage for himself and immediately sets his crew to work at patching up the damage. They do their best with the materials available but still The Azan continues to take on water. Jenkshi estimates that the ship will stay afloat no more than three hours unless proper repairs are carried out, and he orders Tolshi to set a course for Dlash-da Ralzuha—the nearest port.

You voice your fear that Shadakine pirates may already occupy this port, but Jenkshi laughs when he hears this.

‘If you knew Dlash-da Ralzuha like I do, you’d know we have no cause to worry about running foul of any buccaneers there. It’s a slum port. A rubbish dump. Its name means “Junkyard of the Ralzuha” and it certainly lives up to its name.’

Your first glimpse of Dlash-da Ralzuha confirms everything Jenkshi has said about it. Its rust-red hovels and stinking shacks are grouped haphazardly around the rim of a natural stone harbour formed by a semicircle of black volcanic rocks. Flocks of vultures hover in the skies, swooping to feed occasionally on rafts of rotting debris which litter the shoreline.

It is late in the afternoon and The Azan is listing alarmingly to starboard when at last she enters the stench-filled harbour of Dlash-da Ralzuha. It seems that the whole population of this derelict little port turns out to greet your arrival. For the natives it is something of a special occasion, for so rarely do ships ever visit their squalid harbour.

Despite their wretched living conditions, the poverty-stricken tribal natives of Dlash-da Ralzuha give The Azan a warm welcome, and they seem genuinely eager to help Jenkshi and his crew with the repair of the ship’s hull. Grooja, the port’s oldest man and tribal leader, provides Jenkshi with fifty native men to help with the unloading of the cargo in order that the damaged section of the hull can be raised above the waterline. The captain sets them to work and he estimates that adequate repairs could be made overnight to enable the ship to sail on the first high tide tomorrow. The crew are pleased to hear this news. None of them want to stay in Dlash-da Ralzuha a minute longer than is absolutely necessary.

While Jenkshi and the crew are busy repairing the ship’s hull, you are approached by Grooja, the town elder. He is able to speak a little Sommlending and he asks if you would care to stay the night as a guest in his humble home. He says that he would be greatly honoured if you accepted his invitation and, rather than risk hurting his feelings, you agree to go.

Grooja lives in the best hut in all of Dlash-da Ralzuha. It is the best hut because it possesses a door and a roof which does not leak when it rains. Grooja’s family prepare for you a meal of roasted vulture meat and boiled snakes. After this unusual feast, his wife invites their twenty grandchildren to come and entertain you with an ancient tribal dance in which they each spin around and around for as long as they can before they are violently sick. Whenever this happens the other members of Grooja’s noisome clan scream and cheer them excitedly. When at last this display of quaint tribal culture comes to a natural end, Grooja’s toothless wife sidles up to you and suggests that you should pay a visit to the ‘Shrine of the Oracle’. She assures you that this wondrous shrine is famous throughout this region for it dispenses infallible words of wisdom to all those who would seek its counsel.

(I do visit the shrine)

You follow Grooja out of his hut and along a vermin-infested path which wends a tortuous route through a maze of slum dwellings and festering rubbish dumps. After a mile or so, this rough track ascends into a wooded hillside and then ends upon a plateau which overlooks the harbour. From here you can see Jenkshi and his crew working on The Azan by the light of a hundred oily torches. With undisguised pride, Grooja points to the Shrine of the Oracle and invites you to avail yourself of its wisdom. The shrine consists of a man-sized statue constructed from rusting metal and chunks of driftwood held together with nails, strips of animal skin, and twisted steel wire. You decide to humour Grooja and so you ask the statue to tell you if there is anyone you should trust or distrust during your long journey to Suhn. As expected, you get no response. But then a wind arises and it makes a faint whistling sound as it passes through the holes in the statue. For a fleeting moment you think you hear the words: ‘Bad … dragon … is good,’ but then the wind dies and there is nothing but silence. Grooja smiles. He seems to think that the oracle has spoken a great truth.



Come, we go now. The Oracle speaks but once a day. It has given you good wisdom. You are blessed.’

On returning to Grooja’s hut, you find Tolshi waiting there for you. He asks you to accompany him to the ship at once for the captain needs you to help with the repairs. It is as if your silent prayers for rescue have been answered. You thank the elder for the visit to the oracle, and his wife for her hospitality, and then you leave quickly with the helmsman.

‘The captain doesn’t really need your help,’ confides a grinning Tolshi, as you make your way hurriedly through the hovels of Dlash-da Ralzuha towards its torchlit harbour. ‘He just thought you’d welcome an excuse for not having to stay all night at Grooja’s flea-ridden shack!’

On your return to the ship you thank the captain for sending Tolshi to rescue you, and to show your appreciation, you help the crew to patch the damaged hull. By first light the repairs have been completed and the cargo is then reloaded into the hold. Jenkshi gives Grooja and the natives some copper ingots as payment for their help, and then the crew cast off and catch the morning tide.

For two days The Azan hugs the coastline as it sails a southerly course to Ghol-Tabras. The weather is kind and the ship makes good progress, enabling you to enter port shortly before dusk.

(I laughed at Grooja's stuff. He's funny. I hear you. Bad dragon IS good)
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Last edited by Abe Sargent : 04-15-2020 at 07:57 PM.
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