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Old 11-26-2009, 03:51 AM   #53
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
I suppose if I actually had the data it could be done. If you had a group of core schools per state then you could force a certain percentage of recruits depending on the state to come from those schools while leaving the rest up to the normal distribution. Even a breakdown of schools by class could possibly be useful here.

I've been doing some testing on the steals issue. With the tweaks I had made previously to the new code, the top stealing FOFC-FBCB team from this year Georgia Tech averaged 12.7 steals per game over the rest of their season after averaging over 18 steals up to the point of the current save. That's a good start. Once I'm sure the overall numbers are in check I'll take a look at making sure the risk/reward of pressing and trapping looks good and that the effects on stamina are also appropriate.

If anyone wants a sort of band-aid fix using the old version, open up the FBCB.ini file and look for this line:

StealRate=102

Change the number to something more like 60-70.
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