Anyway, we spend some time on capturing scenarios. They have some assault ships and fighters as well. It’s not a cake walk. But we will be heading in extremely hot.
Swift Justice – with these four DropShips – Vengeance, Tug, Achilles, Avenger
Majestic Hobo, JS – With the Claymore, Hamilcar, and Upgraded Fortress
Celestial Vagrant , JS, - With all three Leopard CVs giving us 18 fighters – Catapult and Javelin Aerospace Companies (some fighters fit in the Hamilcar as well)
Johnny Appleseed, JS – With Colossus, Excalibur, Overlord
Scots Flotila, JS – With the Overlord Upgraded, Overlord
Maxim of Glory, JS, - With the Overlord, Overlord, and Mule
In the Overlord, Upgraded – Nordic Battalion
Epsilon Regiment is joining us in three other Overlords
Delta Regiment is in the 5th Overlord, Colossus, Excalibur
3rd Tank Battalion is on the Colossus.
12 infantry squads in the Excalibur
5 power armor squads in the Fortress
More tech people than normal -
We have a ton of support Vees in the Colossus and Excalibur, including ordinance transports, trucks, scout cars, spotter planes, and more. We have a ton of ammo, armor, mines, pickets, and more to be able to build. The Mule is mostly empty, it’s for cargo, salvage, or anything we come across that we want to take back. The Fortress is used as a distraction, and will be used in an assault capacity, with the power armored folks jumping out or attacking as needed.
We have more tech folks than normal, in spaces used for infantry in the Colossus. They include a large amount of techs for aerospace units, transport vessels, and so forth. We have a much higher support crew that you would normally expect.
We are going in incredibly heavy, and committing every major aerospace asset, 7 battalions of mechs, and a battalion of tanks, plus more fighters than you can count. If we lose, or if we have miscalculated, the setback in Nanking is tremendously significant.
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