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Old 01-01-2015, 09:39 AM   #249
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Because they are engaging all along their flanks with our 50 fighters, they have ordered the transport DropShips along the flanks of the WarShip to push forward and support their fighters. In a few places, they are winning the battles.

Their WarShip cracks the first volley at a few of our small craft and fighters, and take out a pair. Meanwhile our fighters begin attack runs on the Overlord A. The Overlord, and Warships will be range of naval weapons next turn.

Their Claymores dice into fighters as our small craft return the fire. We move a pair of Taxis to a Claymore. They will land next turn.

Meanwhile, our Tug and Avenger dice into a Leopard and begin to carve it up.


On the next turn, they are winning some more flank battles. They open up and hit our WarShip with naval weapons twice, but not that much of an effect. We target their Fox and are much more effective. Our WarShip doesn’t even have normal weapons to fight against fighters and such –it’s all naval weapons. Naval autocannons tear into their Fox and carve armor off all over it.

Our fighters runs are doling some damage into their Overlord as well. More of our fighters are destroyed by their Claymore and Leopard. Our Taxis are bring shot by the other Claymore. One is damaged badly and breaks off their landing and will return. The other landed and will begin to carve into the armor and deposit a squad of battle armored infantry inside. A Claymore just has a crew of 15. We might be able to capture it…


Meanwhile, their Intruder has blasted our Tug, and I order it to begin retreating. It’ll take a while, and it’s not that badly damaged yet, but I want to start it. The Hamilcar has finished their Leopard and moves to support the attack on the other Leopard. We damage that DropShip too.


On the next turn, they carve into our WarShip again. It begins to take some damage, and theirs takes a lot more. It’s like watching a small ship with 6 cannons trade broadside fire with a Ship of the Line. You won’t be able to sustain it for long. Their Overlord is badly damaged from the fighters buzzing around, and the small craft are ordered to protect the battles on the flank against their transport DropShips and fighters.

We destroy the other Leopard and ignite it’s fuel. Dead Leopard boom!

On the next turn, we go first and dole out so much damage to their Fox that a side begins to crumple. Our fighters have destroyed the Overlords front side, and space begins to cascade in. Dead Drop Ship. That enables us to bring in out DropShips, and multiple ones head in.

Their Intruder and Claymore have damaged our Tug on the way out and it’s not looking good at all. We have lost more fighters. They have about 10 fighters left. We have about 50 still operational. We order the jump capable mechs to their WarShip, unload the Fortress and Fury CVs into the rift created to send its battle armor to the WarShip as well, and our remaining Battle Taxis move in. We radio a quick offer to see if they want to concede victory and possession of the planet to us, but they don’t even respond.


The next turn sees their WarShip try the hail mary and stab at us again. They do manage to damage our drive, and that reduce our speed by one. We have killed too many of the crew in their Claymore and it has been removed from battle. A lucky shot our virtually undamaged Fury CV penetrates the hull and hits the engine and it shuts down.

We are winning strongly on the flanks after our fighters are pushing around to help out. A Union of theirs carves into our own Claymore and begins to score the armor severely.

Instead of firing at their, we fire at their Intruder, and destroy its front and right sides completely.

On the next turn, they only manage to fire half of their shots, it looks like we damage them too badly. They miss and hit here and there and the Aegis shrugs it off like it name sake. We destroy the other Claymore with combined fire from fighters, Claymore, Hamilcar, small craft, Leopard CVs, Avenger and Achilles. It crumpled and breaks into a bunch of pieces. That’s not going to be salvageable.

We don’t even fire the Aegis. We do land mechs on their Fox, but they have normal weapons too, and they kill two of our mechs coming in. The Fortress will be close enough next turn to unload its infantry, as will two Taxis. We begin to recall damaged units that we don’t need, such as our Claymore and damaged small craft and such.


Our next turn sees us begin to land on the WarShip and unload 7 different squads of power armor. Two are going into the hold via carvings from Taxies and 5 from the Fortress. They can’t target their weapons for infantry and mechs on the hull, so they again stab their naval weapons at our ship, and again, barely do anything. Meanwhile, we are quickly ending the rest of the battle. We’ve scuttled the Hannibal, and they have managed to injure our Hamilcar, so we send it back. Our fighters are about to take out that Leopard CV. It’s pretty now. We again offer surrender.

Duke Essex offers a nice deal.

They can walk out, right now, and keep any fighters or DropShips that can sail away on their own power, we keep all of the salvage, and the WarShip. We have 6 mechs and 7 squads of infantry in and around that ship. It’s going to fall anyway. Do you want to lose those other ships you have?

They agree. Hostilities cease. They gather their men from the ships we captured, and then they take off with anything that can fly off to the local jump points.
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