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Old 05-11-2010, 10:57 PM   #293
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They head back and have finished the chapel area exploration. Back into the indoor forest they go, and they continue down the path, passing some flying wasps in the distance, until it reaches the door to the east wing. There is a vine arch that is dripping blood around the door. One cannot go through the door without blood landing on the person.

They use things to hold over their hands, open the door, and move into the next room quickly, but all six are hit with blood. Alzar makes his save, Aleigha does, One men-at-arms does. Estaish, and the other two are blessed. This blood is the atonement for all of the vil the Amber family has done. In the next room, they will more powerful.


The next room is the giant throne room of the Amber family. From here they would rule the area around Fort Amber with dignity and respect. Something must have happened to them, but what? The walls are covered with mosaics, the floor is still a polished marble. There are two exquisite thrones on a raised dais with a rich red carpet down the middle. There are skeletons in the two thrones. One holds a jeweled mace. There are twenty more skeleton guards, ten flanking the throne on each side. Their armor is rusting. There are another 13 courtiers beyond them, frozen in time with rotting clothes once very fine.

Alzar tries to control them, but they are not alive or moving. This was the court of Henry Amber, the lord of Castle Amber at the time of its disappearance, and this looks to be Henri D’Amberville, sitting here on the throne with his queen. There are double door exits on the other side, and a door on the right.

One of the men-at-arms creeps forward, and then he is attacked by a spell. He is one of those made lucky, so he gets a +3 bonus to this save. He makes it, just by the bonus itself. There was an attempt to take over his body b Catherine D’Amberville, in a Magic Jar container. He mentions what he just felt, and Alzar is unsure what it is, and orders everyone back. There are no further attempts. He asks the man what he felt, and he said a tearing a his soul, like someone was trying to get in. (Alzar makes an INT check). A common, powerful necromancy spell is called Magic Jar, and Alzar believes that may be it. It requires a place to be the focus on the wizard, so he orders Megala and Dryshik into the room to pick up every thing fragile and throw it down and break it. They break cups, pitchers, and more accoutrements of the court.

Alzar orders the same man-at-arms forward and he does so reluctantly. Another attempt is made, which he easily passes and Alzar orders him back. There is a focus item somewhere. Which person in the room is the mage?

Not the soldiers, they are all dressed inappropriately for it. The courtiers might be, but they are so far away, to thin they would have a focus all the way down here makes no sense. That leaves the king and queen. Alzar has the jeweled mace collected and taken away, that’s an obvious focus. They take it all the way to the other side. They then take all other items, like shows and such, from the thrones. There are no other obvious items left. Alzar tells the man to say “Gold Dragon” if he is not being controlled by another, and sends him back in again. One again he makes a save against control, and once again, it was by the bonus.

What is left? The bones themselves? Something hidden? He orders Megala and Dryshik to study the thrones carefully. He is looking through their eyes as they do so. (he is still blind afterall)

Within a bit, he has found something. Right…there. Dryshik pushes in a claw, and out pops a secret compartment with seven very expensive gems inside. (worth 12,000). Alzar has a small bag sent to Megala, who gathers the stones, puts them in the bag, and flies away with them. Alzar sends out the fighters again, and nothing. It looks like one of the gems was the culprit. Alzar orders the gems to be kept by Megala for now, flying above.
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