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Old 05-04-2010, 12:09 AM   #176
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They leave. Options are trophy room alchemy lab, small room with furniture, and very tiny room.

Very tiny room it is. This is very similar to the very tiny room at the front of the alchemy lab. They open the door and there is another really tiny room with another door at the end. The next door is opened, and inside are a forge, anvil, workbenches, and golems along the walls.

There are few books on golem design and repair. However, there are also two fully functional miniature Iron Golems. As soon as the cover over them is removed, they begin to attack. Alzar really doesn’t have a way of dealing damage to them. So, he orders everyone back out to the antechamber and the chamber before that, and tells them to go forward. As they do so, he grabs a few books, slams the doors on the golems, and slams the next one too.

This is the small room with the furniture. There is a small table, a small book stand, a brazier, and a cot and a table with a wand, ring, and glass sphere on it. This appears to Alzar to be an enchanting room. He takes the sphere, ring and wand. A search finds more books, and they look like spell books, so Alzar tells them to stay away.

They head into a room with spheres. On one wall are four glowing large metal spheres that float in the air. There is a cabinet with a glass door, and shelves and workbenches.

There is not much in here, there appear to be signs of a struggle with a knocked over chair and broken quill. Who knows what happened. A search finds nothing except three more Gingwatzim bound as low level magic items. Alzar takes them.


Okay, there appears to be no obvious way out, but there was the secret door with no lock. What would open it? No key. Alzar and party head to the pool and talk to the creature here.

How to get through the door? One magic item. Alzar gives up a Gingwatzim he just picked up for the info. It is Wizard Locked.

Tell us about other ways to get in. He doesn't know any,no item needed.

Tell us how to get out other than getting through that door. There are none, no item needed.

Alzar checks the burnt out spellbook to see what spells are in it:

2nd level Darkness, 15’; Magic Mouth; Breath of Bewilderment; Bladeleap; Levitate; Flash
3rd level Icelance; Nystul’s Expeditious Fire Extinguisher; Item

None of those will help
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