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Old 07-31-2016, 12:08 PM   #5
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
So, we have about 5 million to spend. That's not much.

We acquire 3 Flatbed Trucks for 80,000 C-Bills, to help us with getting salvage off the battlefield.

We also acquire a Mobile HQ unit, for 500,000 C-Bills, for when we are operating away from our transport.

We need base security, so we acquire a platoon of foot infantry (28 men), for 1.2 Million, as well as two lances of Scorpion Light Tanks (8*325,000=2.6 million

Total Supplementary Unit Costs: 4.38 Million

Total Budget Remaining: 6.72 million, which will be our units nest egg.

Our Next step is to acquire a DropShip. Our home away from home. We look to acquire a Union, which fits a company of mechs (with the vehicles aboard, it will be a bit crowded, but still fit in and leave room for maintenance. Per the rules, we need a 10 to acquire it, thankfully, the dice gods are still with us, and we roll boxcars, a 12! So, that's really good. We'll still need a JumpShip to get us from system to system, but unfortunately none of our rolls succeed, so we'll be relying on our employers to give us transportation.

It's kinda amazing how many people we need to run a small company.

Each Vehicle and Mech requires its own Tech Team (a full fledged Technician, and 6 assistant technicians for each tech team). So that's 20 Techs, and 120 Assistant Techs. I'm regretting having brought on those Scorpions at this point. The infantry platoon also requires a tech team, so that's 21/126.

We also need non-combat personell (medics, crew members for the DropShip, intelligence etcetera), We have 147 techs, as well as 72 personell for our fighting units (and dropship crew), so that's 219, or 21 Administrators. yeesh.

We have six officers, the Command Leader (1), the Mech Lance Leaders (the other 2), the two vehicle lance leaders (2), and infantry leader (1)
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