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Old 11-12-2012, 01:39 PM   #33
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
1. Collect Taxes (possible city revolts)
2. Population Expansion
3. Census
4. Ship construction and maintenance
5. Movement
6. Conflict

7. City construction
8. Remove surplus population (check for city support)
9. Trade card acquisition
10. Trade
11. Resolve calamaties (check for city support)
12. Acquisition of civilization cards
13. Movement of succession markers on the AST

I'm not going to go civ-by-civ on movement when it was all done since I last posted, but I'll skip to conflict:

Quote:
Here are the results of all conflicts:
Petra: Mutual annihilation
• Population Limit: 1
• britrock88 [Babylon]
o Initial population: 2
o Population lost: 2
• passacaglia [Egypt]
o Initial population: 2
o Population lost: 2

Midian: Mutual annihilation
• Population Limit: 1
• britrock88 [Babylon]
o Initial population: 1
o Population lost: 1
• passacaglia [Egypt]
o Initial population: 1
o Population lost: 1

Jericho: Mutual annihilation
• Population Limit: 1
• britrock88 [Babylon]
o Initial population: 1
o Population lost: 1
• passacaglia [Egypt]
o Initial population: 1
o Population lost: 1

Athens: Coexist between Tarc [Crete] AND Aeon [Thrace]
• Population Limit: 2
• Tarc [Crete]
o Initial population: 2
o Population lost: 1
• Aeon [Thrace]
o Initial population: 2
o Population lost: 1

Last edited by Passacaglia : 11-12-2012 at 01:42 PM.
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