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Old 11-12-2012, 01:49 PM   #37
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
1. Collect Taxes (possible city revolts)
2. Population Expansion
3. Census
4. Ship construction and maintenance
5. Movement
6. Conflict
7. City construction
8. Remove surplus population (check for city support)
9. Trade card acquisition
10. Trade

11. Resolve calamaties (check for city support)
12. Acquisition of civilization cards
13. Movement of succession markers on the AST

We all collected trade cards, and some people have enough to make some trades. Personally, I've got 8 cards, so I can keep all my cards for next round without discarding any, so I'll worry about collecting sets next turn, and I've let the trading market. I think I don't get messages since I've left the market, so if some deals or near-deals go on, feel free to post about them!
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