As they do, a warbling war cry echoes across the valley and a squad of 20 hairy, small naked humanoids bursts from behind a mountain spur and charge down. They are gibberlings. Alzar decides to deal with them as a fighter and spends a turn putting on armor. He wants to save his magic for later. Pashtun dismounts and moves to the front while Gilded Ears moves back away from the gibberlings.
They collide and Alzar will miss this turn finishing up changing. Then the carving begins. Both Alzar and Pashtun deal minimum damage (4 for Pashtun, 5 for Alzar) above that of the hp each gibberling has (4 hp) so every hit kills one. These are maddened and they will fight to a swift death. With specialization, they both attack 3/2 times. They are naked with AC of 10. Alzar needs a 2 to hit one and Pashtun needs a 7. The gibberlings need a 19 to crack Pashtun’s armor and a 17 to do so to Alzar’s. They do 1d4 with clubs.
I’ll fast sim this with random.org
41/51 Alzar
20/23 Pashtun
Dead gibberlings
Pashtun gets 100 XP
Alzar remains in combat ready clothes and armor and they move into the valley and see a small village in front. As they do, another score of gibberlings leading a duo of large subterranean lizards moves out to meet them. Again, they are maddened and charge. Another random.org battle occurs
33/51 Alzar
11/23 Pashtun
Pashtun gets 225 XP
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