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Old 09-11-2013, 01:31 PM   #248
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They move past the quiet village and there are pens with a group of six more lizards tied down and they leave them there. A small bridge crosses the creek and they arrive at the other side, in front of an entrance to a cave. They move into the cave and quickly draw out continual light rocks. The halls of these people are very grand and highly functional, rather than ornate. The corridor is at least 15 feet tall, and it corves and winds up at a door made of iron.

The door is unlocked, and swings open. It reveals an empty hall with two doors past it. The walls, ceiling and floor have a metallic sheen to the, and is highly polished. In the centre of the room is an oval, metallic dome, about five feet across.

Alzar moves in first and as he does, the dome lifts and moves. It is a machine or construct of some kind. It rotates and out blasts a jet of steam and some darts fly out. Alzar takes 7 damage and orders in Pashtun behind him. His axe rings out against the armor and does not penetrate. Pashtun’s also.

26/51

Alzar wins init due to his ring and hacks twice. Once he cracks it for 9 damage. Pashtun;s double swing cant keep it down. The enemy spins and launches a steam blast and darts. It hits Alzar for 4 damage and Pashtun for 4 as well.

22/51
7/23

Alzar carves it for 6 damage and he orders Pashtun to retreat and he does. The machine misses Alzar. Alzar hits once for 8 damage and misses. He takes 5 damage from some darts.

17/51

He misses, and Pashtun fires at it with his bow. The machine hits for 6 damage with a blast of steam but misses with darts

11/51

Alzar misses, the machine missies, and Pashtun hits for 2 damage.

Alzar hits for 8 damage and the machine is destroyed.


Pashtun gains 500 XP
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