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Old 12-18-2014, 04:37 AM   #41
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
May 1 – We have finished both campaigns, and removed the locals as threats. The only threat left are the two combined Marik/Liao mercenaries and their large campaign. Meanwhile, we have not lost mechs and such.

Our foes, in order to hold out, have moved together and built a huge defense in New Zevon. Both are regular and reliable.


So what now?


Well, now we pull out Operations with it’s fast-sim rules.



This is a way of using dice and such to represent large campaigns of regiment sized forces or more. We’ll be trying out the rules here in a bit.




Advantages we have:

We have the populace on our side particularly against these mercs

We have clan technology. Many of these folks have never seen clan mechs.

We have a better support system in place, now that we have no enemies at our back. Spare weapons, ammo, armor, vehicles, recon info, etc.

We have better MechWarriors.




Wash:

Normally, they would know the terrain better. But Lindon knows it better than they do. Plus we have locals on our side with intel as needed. So this is a wash.



Their advantages:

They are the defender

They have 170 mechs. We have 160.

They have 80 vehicles



They have slight numerical superiority. We have every other advantage.




Alright, let’s grab some dice.
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