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Old 01-31-2006, 06:34 PM   #134
gstelmack
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Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by sabotai
I spend more time reading, designing and coding AI than I do any one other thing, so I know a bit about this too. And if the AI bots for Quake 3 were the pinnicle of his AI expertise, I hope he sticks to just the math and graphics engine programming (Carmack is a genius, and I do look up to him, but he's not going to be god at everything. For instance, he's just not that good of a game designer and he's even acknowledged that. And AI is more about design than it is technical.).

You ain't kidding. I call the original Quake AI a "PacMan" AI, because that's pretty much all the monsters did. It boiled down to:

Do I see the player? If so, attack!
Have I seen the player in the last 5 seconds? If so, run after him!
Otherwise, go back to stomping around in the room I was placed in.

That's pretty much it.
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