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Old 11-23-2021, 01:19 PM   #40
Stanley92
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Join Date: Jan 2021
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Quote:
Originally Posted by Wudu2 View Post
It started as an FOF mod, more specifically a mod for the FOF/OOTP game that did not see the light of day. After I released the draft files one of the OOTP guys asked me to do a smidge of roster work for them, and apparently that was the only nudge I needed. That was 2019. Now, it won't fit into FOF8 since FOF was never designed to handle more than one league of 32 teams and there is a hard cap of players that you can include in your imported roster files. The only game I can think of it fitting at all would be DDS:PF since it has an option for like 99+ team leagues or something outrageous like that. I might end up doing some FOF7/8 roster files with what I have, and just include the best players from other leagues as FAs or something, but that isn't the current priority.

Mostly it's just been my pandemic project and my hope is that it will inspire someone who has a current game or is making a new game that they can include multi-league historical mode because the hard work of finding and normalizing all that data has been done.

That will surely help me to finish my project. Massive job you done.
Well, your old files inspired me to tackle a project on starting at 2002 season with as full rosters as possible. That 2002-file include some 1800 players and now I filled it to short of 2500. Lots of course edited in that pack of 1800 since in massive files like this error do pop in. All teams should have from 65 to 70 players when starting up the season. FOF works as you know such as the AI teams cut and sign players before you ever get any shot on that first day. So my concern was to see what they did to cut their rosters down to 60 players. Get that signings to a minimum, and of course no fictional players popped up in the 60-man rosters already at first day.

A probable problem was the cutting of salaries from FOF7 second bonus each year that was made in that Noster FOF8 2002 file. The file I got was cut in the end causing some problems. All salaries realigned wrongly then since those salary columns needed to be edited from the get go. That's my last task now and hopefully I can get testing how this will affect the AI.

You can see the problem
A 5 year contract like this in the file at start
5,38.661,19.725,19.725,42.6237525,19.725,19.725,49.34232149,19.725,19.725,59.97590016

will be like this in-game
base salary, bonus
1y 5,38.661, 19.725
2y 19.725, 42.6237525
3y 19.725, 19.725
4y 49.34232149, 19.725
5y 19.725, 59.97590016

Now the real 5th year base salary was cut away and the rest you see.
That second bonus needs to be edited away and the final year added (from the FOF7 2002 file)
If this could play in for the AI when cutting players based on Cap and such I don't know but I think it should be corrected.

Thanks for your files. They will help me for sure.
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