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Old 05-01-2010, 04:16 PM   #122
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They go back and head south down the first passage to do so. They hit a door and enter. This small room as an overturned oaken table and three benches. The floor is covered in footprints. There is a large sack in here, with 3 human skills, a dagger, just the blade of a dagger, some spiders that were living in the skulls, and 11 sp. Alzar has the sack run back to the wagon by Lastion. As they continue down the passage, Alzar, in front, triggers a pit trap and falls in, taking 4 damage.

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The thieves disarm it and they continue.

They descend some stairs and enter another door on their left. This large rectangular room has implements of torture, including an iron maiden. There are branding irons, chain, and such in here. As they search the room, an old man with a cleaver enters, and tells them the they could not resist his treasure. In a flash, Lastion has killed him. As search uncovers a jade ring worth 250 gold still on the finger of a dead hand.

The corridor continues and quickly another door appears. It is opened and there is a horrible, rotting smell coming form in here. There are bodies from every way in here. This is obviously where the dead were put. Alzar has his minions search, but they have been stripped of possessions. The corridor continues a bit and Alzar has more searching take place – nothing found. It bends into another door. When opened, there is a small pallet of fresh straw, a wood trencher, knives, goblets, a table, and such. They look to have been recently procured and added here. A search finds a hidden cache with a wooden box. Neither of the thieves find any traps, and one picks the lock. Inside is 2 rubies – 300 gold, 1 emerald – 2000 gold, a gold wedding ring with the initial DB in it, 10 gold, and a dagger.

They continue and find another door to the left. It opens and reveals chairs and tables, a quill, a desk, and more. This appers to have been both an office and a meeting room. Nothing is found in here. There is a door to the west or they can go back to the corridor. They go west. It opens into a hallway with stairs going up into a tower. They head up.

This tower only has 7 rooms, and they quickly explore it. None of the rooms have any treasure or any monsters inn them. It appears that whatever penetrated the valley and the castle has not gotten this far yet. They return back down, and go the adjacent room farther down the corridor.

This is a rather large room that has been swept clean, and all furniture was recently removed. Nothing is found in here.

The corridor continues, and evolves into yet another cave complex. It Ts and Alzar goes left. After a few turns, and a search by everybody that finds nothing, they arrive at a door. It opens. It opens into a corridor with 11 jail cells. The keys they found will fit these cells and open the doors. They start searching them

A few have skeletons or are empty. The fourth one opened has two Large Marmoset Monkeys. They are 8’ tall with 12’ long, prehensile tails with spikes at the end. They move to attack. Alzar orders his animal skeletons to engage first. The monkeys win init and They kill four skeletons. They are a lot more powerful than Alzar would have thought. The remaining three hit twice and deal out 4 damage to one. Alzar orders them to retreat and closes, with the others next. He swipes a staff at one and connects critically, and doles out 9 damage. It dies. Lastion Claws the other for 2 damage and it…fails its paralysis roll. The group finishes it off.

XP – 50

Inside are three chests. The thieves search for traps and find none. They are not locked. The first has food. The seconds has coins and jewelry:

1000 cp, 400 sp, 200 gp, jewelry worth total of 500 gold

The third has a bunch of weapons, helms and armor, and both of the second two are run back to the wagon. Nobody is encountered either way. The rest of the cells are empty.
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