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Old 05-01-2010, 06:47 PM   #124
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They reach a door and enter it, with a small chamber cluttered with a lot of extra stuff. They see a human like form and charge in, only to see a dressmaker’s dummy, spinning wheels and other signs of a seamstresses work space. A search finds nothing here. They continue on. Two corners are rounded and they pass a false door. Twice they search for hidden stuff and twice they fail. They finally reach a door and it opens into a sand covered floor. Glints of silver can be seen in the floor. There is no furniture or other markings. Alzar orders the animal skeletons in, and suddenly, three barics emerge from hidden spots and charge. They are quite hungry. These are six legged rats with the bills of ducks. Not kidding. Alzar orders his scouts back and zombies in. The Barics nip and kill a zombie from claws and bites. The zombies smash back for 12 damage and kill two of them. The last one nips and kills another zombie, before being smashed.

Three zombies left. They can be reanimated, so Alzar now has three rather odd looking animal skeletons. 6 now.

A search of the room finds nothing but a few silver pieces – 20 in all.

They continue. This rectangular room has four arrases hanging from each wall. There are many couches around a 5’ decorative wheel painted into the floor. There are candle holders, wine goblets long empty, and more. This appears to have been a lounge, or entertaining room.

A search finds nothing.

The next room is a watchroom. Inside are several tables, chairs, and more, and it opens in the hallway and stairs leading up, so it is a natural place to make sure that people are going where they are supposed to go. There is nothing else of note in here.

Time to go up.
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