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Old 04-12-2015, 01:49 AM   #195
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
4 vs 5. Alzar’s axe, non-magical, hums and tries to connect with the beholder in the middle. It has an AC of 0. Without magic, or the zoster, Alzar has to roll a 10 to connect with the axe, (no strength bonus either) as well as an 11 with the Bright Barrier’s shield bash. The one in front is Gazriktak. He has 48 hp. Here we go… 12, 5, and 17. It takes 1 and 5 for 11 damage. The golem swings and rolls a 5 and hits for 16 more damage on the creature. A 16 HD earth elemental smashes Zulnethrac for 18. No one else connects. The beholders flip from anti-magic to spells as the spells from the mage fly in. They are spreading their fire, trying to take out multiple opponents. Out shoot Flesh to Stone, Disintegrate, and such. The mage casts Blindness at Alzar, and he rolls. 10 on the save. He’s fine. A disintegrate comes his way and he rolls 16. They use Flesh to Stone on him twice, and his Rock Jellaba makes him immune. After all, he now gets his magic bonuses. They kill the 16 hd Air Elemental with a disintegrate ray

Gazriktak – 21/48
Zulnethrac – 54/72

3 vs 2. The beholders continue to use their eyestalks. They have a few rays target Alzar – Cause Serious Wounds, Fear, Disintegrate, Charmx2. He takes 20, rolls a 7 for the fear and makes it, a 4 for the Disintegrate, and I need to look this one up (hold on) level 23 mage needs…and he gets the + 4 from his +4 ring and the Potion too. That’s a 10 total, that’s fine. They kill the Invisible Stalker and the 16 hd Earth Elemental. Then they roll back and use Anti-magic again. Alzar’s now non-magic axe bites once for 8 damage, and his Barrier smashes for 5. Aegis finishes off the wounded beholder. Then the attacks come in on Zulnethrac. 14 rolled by the 8 HD Earth for 16 damage, and then a few misses by shadows and such. None have even hit yet. Alzar had Azzil fly carefully over to the beholder mage, and he gets an ambush attack. Rolled an 11 and that’s a miss.


Alzar – 57/77
Zulnethrac – 38/72

2 vs 7. Alzar’s team grabs the initiative back. Alzar turns to hit Zulnethrac. In three attacks he just hits once for 4 damage from his axe (The bare minimum). Azzil needs an 18 and rolls….15. Nope. Meanwhile, 8 HD friend elemental swings and….1. Nope. Golem? 17, smashes Zulnethrac for 13. Shadows? Nah. Alzar orders Azzil to fly out of the way. He wants to prepare line of sight. They spin and use eyestalks. A few shadows bite it, and then 8 HD Earth is disintegrated and Alzar takes another Cause from Zulnethrac . Meanwhile, he made his saves for various effects. Zulnethrac orders a focused retreat, and begins to pull back. They move back and cover with AM eyes.

Zulnethrac – 21/72

4 vs 7. Alzar uses the Face of Xenous to spit out a Cone of Cold on the two beholders he has line of fire – Zulnethrac and the mage behind him. It shoots out….33 damage, save for half…both make their saves, and take 17 damage. Then Aegis punches out at their leader and rolls and 9 and kills him. They have two beholders left. Meanwhile, Alzar has himself, the golem, Azzil, and three shadows left. They continue to retreat, keeping the party in Sikrewxes’s AM rays, not wanting to give anyone a line of sight or target of opportunity.

Khuxristul 43/60

They are moving back to Zulnethrac’s room, Khuxristul behind Sikrewxes. All of the sudden, Sikrewxes spins, hits Khuxristul with his ray, and shouts out to Alzar to take him down. Alzar casts Power Word Stun and holds him, and they kill him next turn.

With the beholder dead, Sikrewxes turns to keep Alzar in his AM ray. Alzar lets him. Sikrewxes just wants to leave, and head somewhere else to start his own group and Alzar agrees. He tells them there is a cowardly little thief of a beholder who likely fled as well, in case Alzar wants to kill him. And then he floats back to his chamber to collect his things as they walk and talk, and hen floats off of this floor, down to the ground level, and then down and out.

The other one fled and is gone as well.

(Sikrewxes is actually going to hold out for a few hours, wait until Alzar has finished, and then head back and take everything that he left behind, and take it with him).
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