It's already random. Like in real life, essentially. I didn't mean to imply that we'd be adopting what Gomer mentioned as edict. I just meant that we have no idea what the classes will look like until the game generates them. So it's already the way he describes in the status quo. I've had to improve them the past few years to get you any semblance of talent, meaning adding AI generated players after the fact to the pool the game creates on its own.
The game generates the talent based on what we already have, which is why what we see now is way worse. But the feedback seems to be that you all preferred the classes were a bit more robust?
Last edited by Young Drachma : 03-05-2013 at 03:59 PM.
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