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Old 06-22-2019, 02:58 PM   #273
wall
n00b
 
Join Date: Jun 2019
hi everyone,

I'm interested in the maths part of the simulation of the games but I don't know where to begin. Has anyone discovered anything about how the games are simulated?

My intuition says that the outcome of every point should follow a Bernouilli(p) with p function of the skill, ... of every player but no idea.

Also, does every surface work differently? It seems like in grass is harder to break points than in clay for example...

By the way, I saw your numbers, Brian
Quote:
-- Skill * 0.95
-- Service * 0.515
-- Strength * 0.19
-- Mentality * 0.175
-- Speed * 0.17
How did you get them?
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