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Old 04-19-2015, 07:48 AM   #264
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
He heads back up.

When Alzar reaches the 300th step, then, and only then, do a spectral door of faintly glowing white light appear. He has to step on all 300 stars o trigger their. Alzar grabs the door and pulls, and it swings wide open. Azzil and Alzar head in.

They arrive at an extradimensional space beyond, sort of like Alzar’s OtherSpace or the inside of a Bag of Holding. This area has the appearance of a subterranean complex of rooms with stone walls. All of the chambers are softly lit by a gentle Continual Light from the ceiling. Everything here radiates magic. (The Star still works though)

At the far end of the corridor in front is a floating skull, with flames glowing in the eye sockets. Alzar reaches out, but it’s not undead. He grabs the Whistle and tries it and it doesn’t work, but again, can tell that it’s a construct.

As Alzar walks in, it intones that this is the chamber of the Cheiromar and gives other sorts of information as they move around. Sort of like a living memento or gravestone. There is one large room, with three doors to the left, one to the rear, and one to the right-ish.

There in an illusion of the Cheiromar on the crypt in the center of the room. In the right corner is a stone plinth with a glass sphere on top with a huge glass sphere in a hollow on the floor, filled with a swirling lime-green gas. The skull warns that this is a threat to all magic everywhere inside the big sphere, and the small sphere controls it.
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