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Old 02-09-2014, 09:49 AM   #44
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
14 Jan, 1481 – Well that didn’t last long. Hedjaz broke their alliance with us.

9 Feb – We now have Admin tech 7, allowing Noble Republic and another group of ideas.

Which group will we choose this time?



I like:

Expansion Ideas – With its extra colonist early, extra merchant next. But it’s another Diplo idea, and I may not have enough stuff to help them out.

Economic Ideas - Give bonuses to taxes, build cost and such. The -20% build cost at the second level is a huge help to building alone.

Quality Ideas – Comes with bonuses to infantry, cavalry and such all down the line

Offensive Ideas – Same thing, helps our armies out considerably.

So what to do?

I don’t need another colonist. I don’t need to be a colonizing fool. I don’t expect Oman all over the Americas or anything. I like Naval ideas for later, but its diplo too.

Ummm

We’ll do Expansion I suppose. It has a lot of good things in there.

I have 415 diplo power after the war, so I immediately give myself the +1 colonists. Then I order colonists to Mauritius
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