Room 3:
A strange darkness washes over you when you open the door to the cargo hold. An invisible force pulls at you and makes it hard to leave. D20+CON+Arcane Adept.
18-1.
Success. The force pulling at your body as you try to leave the room is a mini gravity well caused by something magical. You use physics to orbit around the center and fling your body back out of the room.
Room 6:
In the engine room, you find a common ship rodent. Somehow it survived the crash. It appears angry and hostile. D20+WIS+Animal Tamer.
3-1+4.
Failure. The rodent bites you and runs to hide in the rubble. Lose 1HP.
Room 4:
The crates and other cargo in the room are floating around in zero gravity. Avoid debris as these heavy items could collide with you and crush you. D20+DEX+Danger Sense.
20+4.
Success. You dodge out of the way of all the floating hazards as you exit the room.
Room 5:
The door to get into this room is locked. Choose a way to get in.
A) D20+DEX+Locksmith (chosen)
B) D20+STR
C) D20+INT+Computers.
9+4. Failure. You are not able to get past the door and move on.
Room 2:
There are several dead bodies in the hallway. D20+INT+Investigator.
12.
They appear to have been in a gunfight. You find 3 credits on their bodies.
Room 1:
You have entered the bridge.
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