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Old 03-30-2023, 11:24 AM   #171
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Room 2:

You enter the labs (labs, forgot that I could probably use the Karnack sections for this) and a blast from a magical trap lights up the room. A telepathic energy begins to work its way into your mind. It feels like a worm digging through your body. D20+CON+Danger Sense+Arcane Adept.

2-1.

Failure. The painful telepathic worm deals damage to you. -2HP.

Room 4:

You enter the machine shop and find a large brute of a raider charging you. It grabs you and tries to take you to the ground to subdue you. D20+STR+Athlete.

11-2+2.

Failure. The brute throws you around the room. You slam into various equipment. -1HP. You finally get to your feet and deliver a killing blow.

Room 1:

You enter the cargo hold and see the breach in the docking port. There appear to be no raiders here, but you will need to search the hold thoroughly to make sure. D20+INT+Investigator.

14+1.

Success. You find a raider hiding in the shadows and take it out before it gets the drop on you.

Room 5:

I'm told to return here after visiting room 3.

Room 3:

Within the engine room, you find a drone roaming around and scanning the voidspark engine and it's systems. It's likely relaying that information to a group of raiders. Try to disable it. D20+INT+Engineering.

7+1.

You wrestle the drone down and break it apart. You're able to salvage some parts. Gain 3 credits.

Room 5:

You have cornered a group of raiders in the secondary bridge of the Karnack. The bridge is used to control the Karnack when the Fang is deployed. You try to sneak up on them to surprise them. D20+DEX+Stealthy.

2+4. The raiders spot you as you come in.
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