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Old 09-15-2013, 08:09 PM   #279
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They are heading to a town more than two weeks away and could run into any number of things along the route. However, it is along a major road. Before he leaves, Alzar gets a message from Marilla. One of her acolytes is being sent to a temple near the town he is heading to, and he agrees to take him along as an escort. The acolyte is Samir, a level 2 priest.

Their destination is the quiet village of Phraya, roughly 16 days away. It’s a small hamlet, with a small amount of services, like smith, armorer, weapon-maker, millers, and while it has a few places, like a market and such, it does not have an inn at all. The last one burnt about a year ago, and no others were built yet. There are a pair of taverns, but they have no place to stay. The town also features a tower held by a pair of local mages, a small keep with descendants of the old Emir that has lived there, but their power diminished quite some time ago.

Because the place is missing an inn, Alzar made sure to stock things like bedrolls, blankets, tarps, and other camping necessities.


(As an FYI, at level 5, Alzar’s control chart for undead looks like this: Can automatically control skeletons, zombies. 4 or better for ghoul, 7 for shadow, 10 for wight, 13 for ghast, 16 for wraith, 19 for mummy, 20 for spectre. You roll a 1d20 to resolve, so some are a lot harder to control than others. Unlike evil priests, Alzar may not attempt to turn a paladin).
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