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Originally Posted by DaddyTorgo
I'm not familiar with the procedural-generation thing, but he seems to say that it makes things more possible, because he doesn't have to code say each individual planet, but just the general "planet creation algorithms" i guess? So maybe that makes it more feasible for one person?? I don't know.
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Yeah, pretty much. Much more work initially to create the generation algorithms, but once you've done that, well, the thing writes itself... literally.
Definitely the best way to go about a game like this IMO.
I find it pretty interesting that this guy is a graphical artist, because generally speaking with games of this type we are stuck with vector-esque graphics because the person has the coding skill but not the graphical abilities...